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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520583 views, last view: 09/29/2024 20:13

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#369: Re: Steep ramps

by shadow,516 on 03/27/2006 03:29, refers to #366

Same goes for my ogromines map

I'll be re-releasing when ever I get the chance

reply to this message

#370: Bug: texture browser misaligned in widescreen mode

by metlslime on 04/07/2006 10:06

The texture browser alignment seems to assume a 4:3 aspect ratio. When running in 1680x1050 fullscreen, it's floating about 1/3 screen width from the right edge. Similar behavior can be found when running in a wide windowed mode, such as 1280x800.

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#371: ..

by Mad Merv on 04/07/2006 14:37

i found a level-related bug. for some reason one copy of a level I have crashes when loaded in "New Game", but not when loaded in a different mode of the editor. It crashes while loading a mapmodel... i've changed the file that the mapmodel points to several times and it seems to be more random, now crashing on a different mapmodel while loading the level what are sauerbraten's memory limitations when it comes to mapmodels?

of note, it seems to also crash after the mapmodels have been successfully loaded, right when the player materializes at player start

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#372: ..

by makkE on 04/07/2006 14:58

This might be due to a corrupt md2 file.
What app do you use to create/export md2´s?
The Blender export script for example is known to cause problems some time.

To be on the safe side, re-open your md2 with q2modeller
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/rmd/q2modeller/q2mdlr9b.zip
and export it again from there. You´ll need to assign a dummy pcx file on export, but it won´t change anything about the skin.

Ms3d has also known to never cause a problem with exporting md2.

That´s all info I can offer on it.

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#373: Problem

by pushplay on 04/12/2006 04:53

I was going to finish off the clip in the map I made so it could get some play. So I did a fresh CVS checkout and the bin didn't run, it said "This program cannot be run in DOS mode." I replaced the bin with the exe from the last packaged release and got the following:

C:\Game Files\Sauerbraten>bin\sauerbraten.exe -w1600 -h1200
init: sdl
init: enet
init: video: sdl
init: video: mode
init: video: misc
init: console
init: gl
Using GL_ARB_vertex_buffer_object extensions
rendering using the OpenGL 1.5 assembly shader path
Corrupt JPEG data: 4 extraneous bytes before marker 0xd9
JPEG datastream contains no image

The latter probably isn't worth persuing unless it happens after the former is dealt with.

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#374: Re: Problem

by drian@firm05 on 04/12/2006 09:49, refers to #373

Maybe because some jpg file is not tagged as binary in the cvs.

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#375: pushplay:

by metlslime on 04/12/2006 10:25

i've been having that problem for weeks -- ever since eihrul reorganized the folder structure.

It seems to be a problem with CVS configuration, but it doesn't seem to be something that can be fixed in the client that is retrieving files, so I suspect it is something that needs to be fixed on the clients that are submitting files.

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#376: Re: Problem

by pushplay on 04/13/2006 04:02, refers to #374

That would make sense. It's easy enough to fix that once we track down the borked jpg.

TortoiseCVS has enough sense to add jpgs as binary by default.

reply to this message

#377: Done

by pushplay on 04/13/2006 04:23

The problem was flare.jpg. I deleted it from cvs, grabbed the most recent clean version from cvs and readded it in binary mode. It should be good now.

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#378: ?bug or not?

by Death (ChaosCL) on 04/13/2006 14:42

I don't know if this is a bug with my system or sauer itself.

When I start sauer in the new shader edition it starts up at 30 FPS then goes down in about 5 seconds to 5-8 FPS i think it is because of the shader, I have tried it in the physics edtion and I get like 50-80 FPS.

Why is this happening any one got any idea need to know If I can fix this if it is a problem with open GL or something else or what.

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#379: Re: ?bug or not?

by CC_machine4 on 04/14/2006 12:30, refers to #378

the shaders are a big impact on performance (especially some older cards). Try disabling them by adding commandline -f to your sauerbraten.bat (the file that you double click to start sauer)

reply to this message

#380: Re: ?bug or not?

by Death(ChaosLLeader) on 04/21/2006 00:46, refers to #379

how you do that i could figure it out but I don't wanna wait a month

reply to this message

#381: ..

by makkE on 04/21/2006 00:52

He told you, death.
add -f to the end of the first line in sauerbtaten.bat.

reply to this message

#382: Re: ?bug or not?

by Death(ChaosLLeader) on 04/21/2006 00:55, refers to #380

did that it says unknown command line. i went to the text thing and typed /-f
what now did I do something wrong

reply to this message

#383: ..

by makkE on 04/21/2006 01:04

Modify your sauerbraten.bat file. Don´t type it in the game. like this:

bin\sauerbraten.exe -w800 -h600 %1 %2 %3 %4 %5 -f

reply to this message

#384: Re: ..

by Death(ChaosLLeader) on 04/21/2006 01:09, refers to #383

ok thanks it toke me a sec I didn't know you had to right clikc and go edit man o well ty.

reply to this message

#385: Max Health Boost Glich

by spy on 04/21/2006 23:10

I found out that if you can get up to 100000 hp. Here are the steps of how it happened.

1. I got up to 1000 hp.

2. I then was damaged and below 1000 hp.

3. I then ran over a health boost

4. I then died.

5. When i respawned I had 1010 hp.

I then tested it on a map i made with just health, healthboost, and rockets and i was able to get my health up to 20680.

I don't think this is suppose to happen. But i like it anyway :)

reply to this message

#386: ..

by spy on 04/21/2006 23:26

After I had 20680 hp i got bored so i am guessing that you can get up to 100000

reply to this message

#387: Re: Max Health Boost Glich

by Passa on 04/22/2006 04:36, refers to #385

you have too much spare time on your hands ;-)

intresting bug there.. but not that critical im guessing, who can get to 1000HP in a multiplayer game anyway ;-)

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#388: problem with entitys in coop

by CC_machine4 on 04/23/2006 17:42

WHAT: while coopediting, someone else created a teledest that appeared to have the wrong number, so the corresponding teleport didnt work. (no destination for tag 2)
so i deleted the teledest that had the wrong number and replaced it with a different one. it worked fine for me, but the other person claimeed the teleport didnt work and the teledest had the wrong number.

in a different occurence, i created a tree mapmodel (mapmodel 2) and it showed up on my buddy's screen as a turret mapmodel. he claimed the mapmodel # was 22, even though i created mapmodel 2.

HOW: get 2 people in coopedit and create a mapmodel, and the mapmodel will show up with a different # than yours.

WHEN: winXP, happened with 1 person on linux and one person on winXP so i dont think this is relevant

DETAIL: i think the number properties are being messed up somehow on /newent in coopedit..

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