Permanent Servers |
by eihrul
on 02/03/2002 00:50, 472 messages, last message: 03/21/2008 13:36, 276870 views, last view: 11/05/2024 20:07 |
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Anyone wanting to announce a permanent Cube server should place such announcements in this thread. Of course, the main servers at this point are grunt.splatterworld.de and dark.asamnet.de
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Board Index
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#348: .. |
by {LiD}CC_machine
on 12/30/2006 20:56
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the LiD server is nic886.homelinux.org (its praxibetel's) but it goes down at times.
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#349: Re: Lan Server |
by bbbaa
on 12/31/2006 01:38, refers to #347
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easily disconnect form the internet make sure ur lan connection works and then start server.bat in ur sauer directory
then everbody starts his client and types in /lanconnect.
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wenn die leitung steht auf der lan server.bat starten und im game dann /lanconnect eingeben un schon dürftet klappen - vll musste vorher noch die maxleude umändern beim server.bat bearbeiten machen un die 4 hinter -c zu 100 ändern :)
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#350: cant make serv WTF? |
by Snowy18
on 01/02/2007 15:41
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i cant make a serv it says:
YOUR SERVER WAS NOT REGISTERED BECAUS IT DID NOT RESPOND TO PING, WTF? what means it? i am not good in english..
reply me.. thx,ty,tych
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#351: .. |
by bbbaa
on 01/06/2007 00:32
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where r u from ? wie cant help u when u r not good in english .. but i think u have to open the ports
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#352: Re: cant make serv WTF? |
by theButcher
on 01/07/2007 20:53, refers to #350
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forward ports 28785 and 28786 to your local computer.
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#353: Servermessage |
by Hungarian
on 01/10/2007 19:03
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How can i make an automati servermessage?
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#354: Re: Servermessage |
by Passa
on 01/11/2007 04:38, refers to #353
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Nope.
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#355: Re: Servermessage |
by Drakas
on 01/11/2007 08:34, refers to #353
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mmm... modify the source?
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#356: Re: Servermessage |
by MeatROme
on 01/11/2007 13:47, refers to #355
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But modified clients/servers are not supposed to connect to the game network ... so you wouldn't actually gain anything until you've built a _complete_ MOD, with models, maps etc. ... something most people requesting these features are surely not about to do :-/
I'm beginning to wonder if we could maybe ask the developers for a second set of ports - for MODding mayhem ... making it easy to switch, default to compile as MOD and thus not aggravate the casual player but still have a large community of beta-testers ...
Then we could have some collaboration on modded features and they might even stand a chance of making it into a future official release.
Servermessages, MOTD, maprotation - all these have been requested a zillion times and are near to trivial to implement ... I've done them and seen enough modded servers _illegaly registered_ on the masterserver doing at least some of them ...
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#357: kkkk |
by blablabla
on 01/11/2007 14:35
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Visit www.hyper-frag.de.vu for automatic server messages :-)
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#358: Re: ServerMOD |
by MeatROme
on 01/11/2007 15:17, refers to #357
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modded servers are required to use different ports than the default ones and should never register on the official masterserver!
Anyway ... what's this with your email address SuperDreadnought? kkk ... KluKluxKlan ?!? Damn, ... I'd think a german should be a little more sensitive to a faux-pas such as this ...
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#359: Message censored by administrator |
by Burnis
on 01/11/2007 15:23, refers to #358
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#360: Re: kkkk |
by Hungarian
on 01/11/2007 18:28, refers to #357
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this is very good!
THX!
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#361: .. |
by delmo
on 02/01/2007 23:25
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Im running sience 2 years a server
on adsl2+ and dyndns:
bsd.homeunix.org
located in germany/hamburg.
But now i have a problem.
First my server brokes down on huge traffic and did 90% of cpu load.
Now i installed the server_crash_patch
but there is still a problem.
The server kicks all players (me too rofl)
and isn´t available for a few secs.
I run it in freebsd compiled from ports.
Can someone tell me if it is the same on
linux?
THX delmo
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#362: PS |
by delmo
on 02/02/2007 00:40, refers to #361
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this happens every ~ 2-3 rounds
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#363: Re: .. |
by eihrul
on 02/02/2007 01:43, refers to #361
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The players getting kicked is caused by a reverse DNS lookup that blocks, when a player connects. While its blocking on the DNS lookup completing, all the connections time out. This has been fixed in CVS by disabling said reverse lookup. The CVS servers should still be compatible with the release, so you can try using that instead if its a problem.
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#364: .. |
by delmo
on 02/02/2007 02:40, refers to #363
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Thanks
This sounds good. Do you know if
cvs works on freebsd? Im not sure
the port seems to patch something
in the source for bsd.
greetz delmo
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#365: Re: .. |
by Passa
on 02/02/2007 06:26, refers to #364
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Have a shot of compiling it for BSD, if it doesn't work, you're either going to have to figure out what changes make it work under BSD, or wait until the next release.
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#366: .. |
by delmo
on 02/02/2007 17:58
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Hi
thanks for the answers.
Ive looked around and saw its
definedly possible to patch for bsd.
How ever for me its to much work in
moment. So i have to wait for the
next release ;).
greetz delmo
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#367: Re: .. |
by variant_on_BSD
on 02/08/2007 22:11, refers to #366
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Yeah it is possible.
I used this I think (It\'s been a while since I compiled it) See also previous threads
CXX=g++
CXXOPTFLAGS=-Wall -O3 -fpermissive -fsigned-char -fomit-frame-pointer
CXXFLAGS=$(CXXOPTFLAGS) -Ishared -Ienet/include -I/usr/X11R6/include -I/usr/X11R6/include/GL `sdl-config --cflags`
PLATFORM_PREFIX=FreeBSD
This seems to do the trick for AC also.
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