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Permanent Servers

by eihrul on 02/03/2002 00:50, 472 messages, last message: 03/21/2008 13:36, 272514 views, last view: 09/30/2024 01:15

Anyone wanting to announce a permanent Cube server should place such announcements in this thread. Of course, the main servers at this point are grunt.splatterworld.de and dark.asamnet.de

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#341: Re: ports....

by Passa on 10/30/2006 06:12, refers to #340

Nope.

Get permission. If you're the computer savvy person at your place, then YOU should be in control. Put a password on the main computer, change your internet password, lock your router's admin page with a password..

You get the picture :)

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#342: well

by conorkirk-where-is-my-cookie? on 10/30/2006 06:56

Me = 13, so me = not the admin



admin is worried about hackers if i open them, but isn;t that why we update windows :?

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#343: Re: well

by Passa on 10/30/2006 07:16, refers to #342

Ahaha. Tell your admin that he sucks.

Admin is your dad? Hide his car keys until he opens the ports AND/OR delete his porn folder. Your training as an admin depends on you finding it ;-)

And just because you're 13 doesn't mean you get to be the dictator of the computers at your house. Oh and I wouldn't go telling everyone how old you are on the net either :-) (and thats not for security purposes, its so people don't treat you weirdly.

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#345: ..

by Passa on 12/10/2006 11:23

My ISP has setup a professionally hosted server. If you're in Australia go to http://iinet.net.au/ and get their awesome ADSL2+ plans :) anyway details on their server:

IP: 203.59.27.25
Located: Perth, Western Australia, Australia
Players: 16 player limit

Get on it NOW :D

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#346: ButcherServer

by theButcher on 12/18/2006 02:03

This is my server. Set it up myself. It should be able to serve players in US fairly well, so join if you are in US. Should be on most of the time.

IP: 66.41.93.97
Name: ButcherServer
Location: United States
Players: 24 player limit

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#347: Lan Server

by Chuux on 12/29/2006 18:46

How can i make a Lan server?

Thx

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#348: ..

by {LiD}CC_machine on 12/30/2006 20:56

the LiD server is nic886.homelinux.org (its praxibetel's) but it goes down at times.

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#349: Re: Lan Server

by bbbaa on 12/31/2006 01:38, refers to #347

easily disconnect form the internet make sure ur lan connection works and then start server.bat in ur sauer directory

then everbody starts his client and types in /lanconnect.

---
wenn die leitung steht auf der lan server.bat starten und im game dann /lanconnect eingeben un schon dürftet klappen - vll musste vorher noch die maxleude umändern beim server.bat bearbeiten machen un die 4 hinter -c zu 100 ändern :)

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#350: cant make serv WTF?

by Snowy18 on 01/02/2007 15:41

i cant make a serv it says:
YOUR SERVER WAS NOT REGISTERED BECAUS IT DID NOT RESPOND TO PING, WTF? what means it? i am not good in english..

reply me.. thx,ty,tych

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#351: ..

by bbbaa on 01/06/2007 00:32

where r u from ? wie cant help u when u r not good in english .. but i think u have to open the ports

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#352: Re: cant make serv WTF?

by theButcher on 01/07/2007 20:53, refers to #350

forward ports 28785 and 28786 to your local computer.

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#353: Servermessage

by Hungarian on 01/10/2007 19:03

How can i make an automati servermessage?

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#354: Re: Servermessage

by Passa on 01/11/2007 04:38, refers to #353

Nope.

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#355: Re: Servermessage

by Drakas on 01/11/2007 08:34, refers to #353

mmm... modify the source?

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#356: Re: Servermessage

by MeatROme on 01/11/2007 13:47, refers to #355

But modified clients/servers are not supposed to connect to the game network ... so you wouldn't actually gain anything until you've built a _complete_ MOD, with models, maps etc. ... something most people requesting these features are surely not about to do :-/

I'm beginning to wonder if we could maybe ask the developers for a second set of ports - for MODding mayhem ... making it easy to switch, default to compile as MOD and thus not aggravate the casual player but still have a large community of beta-testers ...
Then we could have some collaboration on modded features and they might even stand a chance of making it into a future official release.

Servermessages, MOTD, maprotation - all these have been requested a zillion times and are near to trivial to implement ... I've done them and seen enough modded servers _illegaly registered_ on the masterserver doing at least some of them ...

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#357: kkkk

by blablabla on 01/11/2007 14:35

Visit www.hyper-frag.de.vu for automatic server messages :-)

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#358: Re: ServerMOD

by MeatROme on 01/11/2007 15:17, refers to #357

modded servers are required to use different ports than the default ones and should never register on the official masterserver!

Anyway ... what's this with your email address SuperDreadnought? kkk ... KluKluxKlan ?!? Damn, ... I'd think a german should be a little more sensitive to a faux-pas such as this ...

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#359: Message censored by administrator

by Burnis on 01/11/2007 15:23, refers to #358

#360: Re: kkkk

by Hungarian on 01/11/2007 18:28, refers to #357

this is very good!
THX!

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#361: ..

by delmo on 02/01/2007 23:25

Im running sience 2 years a server
on adsl2+ and dyndns:
bsd.homeunix.org
located in germany/hamburg.

But now i have a problem.
First my server brokes down on huge traffic and did 90% of cpu load.
Now i installed the server_crash_patch
but there is still a problem.
The server kicks all players (me too rofl)
and isn´t available for a few secs.

I run it in freebsd compiled from ports.
Can someone tell me if it is the same on
linux?

THX delmo

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