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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520549 views, last view: 09/29/2024 16:21

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#329: another mp bug

by asdff on 02/25/2006 22:09, refers to #328

if you are in a coopedit game, and your local mode is editing, if the map/game changes to ffa or some non-editing mode,
you will STILL be in edit mode on the new map.
other people will generally think you are cheating.

reply to this message

#330: Re: another mp bug

by asdff on 02/25/2006 22:10, refers to #329

the rpg maps put you in 3rd person mode,
but the other modes don't put you back.

yes i know /thirdperson 0 will fix you,

but its something that should be reported.

reply to this message

#331: Re: another mp bug

by Passa on 02/25/2006 23:58, refers to #330

no its not.

reply to this message

#332: Re: another mp bug

by asdff on 02/26/2006 00:15, refers to #331

geez Passa, you dont have to respond to every thread every couple hours.

reply to this message

#333: Re: another mp bug

by Passa on 02/26/2006 01:24, refers to #332

?? where did this come from? so i check the cube website every few hours to see if anyone has replied, big deal. why do you have to flame every thread in this forum?

reply to this message

#334: Re: another mp bug

by CC_machine4 on 02/27/2006 23:37, refers to #331

thirdperson 0 should be in the default map settings, that would fix it. The map.cfg in rpg would override it so ther'd be no problem.

---------------------------------------
model: aries 5563N (go 2 savastore.com)
CPU: AMD sempron 3400@2.0 ghz (i hate intel's)
GPU: 256mb nvidia 6600 (PCI-x)
RAM: 1gb DDR1 PC3200
HDD: some 200gb ATA drive
3dmark:
'05: 2106
'06: 1004
a good PC, cost me £650

reply to this message

#335: physics bug in current cvs

by Sparr on 03/02/2006 17:54

there is a bug with narrow vertical gaps, maybe slopes are involved, im not sure of the exact details. ill try to narrow it down, but im throwing this out there in case someone is looking.

load up killfactory and walk on the pipes around the healthboost, youll 'warp' a few units horizontally often, and i warped down to the floor when i fell through one of the gaps.

reply to this message

#336: Re: physics bug in current cvs

by CC_machine4 on 03/02/2006 23:39, refers to #335

yea, that really strange! i think there's smt wrong with the collision detection and slopes. (could it be to do with that you slowly go down slopes if u are on one and dont press any buttons?)

reply to this message

#337: ..

by makkE on 03/03/2006 01:07

Hmm.. I think the collision is pretty accurate and solid by now. Imho it´s a rather rare case, that can easily be fixed with clip.
And since I was told there´s no performance loss at all on clips, so I don´t think this is a serious problem.

reply to this message

#338: bug/feature

by da__5__id on 03/04/2006 05:09

i found something that might be worth mentioning. when you have the pistol and fire it directly at the ground at the ground beneath you, you are raised into the air ever so slightly. fire it a few times and you keep going up on the third or fourth shot you reach some kind of thershold point and fall back to the ground. maybe its a trade off for someother feature. still it just seems weird.

reply to this message

#339: Re: bug/feature

by Passa on 03/04/2006 05:56, refers to #338

its the recoil that forces you into the air. i think other fps games do that too..

reply to this message

#340: Texture Smearing bug

by Sparr on 03/04/2006 18:25

the texture smearing bug has reared its ugly head for me, and in a most unusual way. when i make any edits in a certain part of Roughinery i get random smeared textures in a certain other nearby part.

http://sparr.homeip.net/sauerbraten/smearanim.gif

edits are happening in the foreground, bottom right. bug is happening in the background, center.

reply to this message

#341: Re: Texture Smearing bug

by Sparr on 03/04/2006 18:26, refers to #340

Just to be completely precise... I was not actually editing when taking the screenshots, I was undoing. But the bug happens either way.

reply to this message

#342: i understand

by da___5_id on 03/05/2006 00:35

i understand that the recoil of the weapon
causes that. i just think it's weird that you don't fall back to the ground until you levitate past a certain point.

reply to this message

#343: Pistol

by -Thomas- on 03/05/2006 15:05

I'd like to report the pistol as a bug. It's the most useless and annoying starting weapon I have encountered in *any* FPS! It's not powerful enough at all. This wouldn't be such a problem if it fired more quickly, but this is not the case. As far as I know, many people want to get rid of it. Who shares my opinion?

reply to this message

#344: Re: Pistol

by CC_machine4 on 03/05/2006 22:15, refers to #343

i don't.

the shotgun is way to powerful to start off with.. and you start off with a wimpy pistol in many games like doom etc.

another sauerbraten bug (latest release)
some servers have no players but you can't connect to them because it says "server is in private mode".. apparently this is caused by joining a server and setting "mastermode 3", then leaving and it locks everyone out

reply to this message

#345: ..

by makkE on 03/08/2006 00:06

True, can´t join any server, they´re all stuck in private mode.

reply to this message

#346: private server

by PhusionDev on 03/09/2006 18:05

Same I just started a dedicated server last night around 3-4am and this morning nobody could connect, not even me. Had to reset the server :P

reply to this message

#347: Missing "H" shortcut in in-game menus

by CrazyTB on 03/11/2006 15:55

The menu "editkeys" is missing "H" shortcut, which is bound to "editheight" command (pushes all four corners surronding the pointed-at vertex).

Just add this at line 316 of data/menus.cfg:
menuitem "hold H + scroll wheel pushes all four surrounding corners" " "

reply to this message

#348: shortcut missing

by CrazyTB on 03/11/2006 16:05

These are also missing:

menuitem "LShift: change the side the white box is to where you are pointing" " "
menuitem "X: Flip (mirror) the selected cubes front to back" " "
menuitem "Z: Undo last action C/V: Copy/Paste" " "

Maybe others too.

If you look at my old Cube's "autoexec.cfg", you will see I've converted the most useful things from documentation to in-game menus. Get it at http://denilsonsa.sh.nu/~denilson/autoexec.cfg

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