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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520565 views, last view: 09/29/2024 18:23

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#323: another bug

by asdff on 02/22/2006 23:12

i joined a server with a player who obviously wasnt there. was just standing still and wouldnt say anything to me.
so i fragged him. his corpse fell and remained there.

then i re-joined that server and just happened to spawn right next to where he died, and the first thing i see is him standing up, but he immediately goes thru the death animation.
i have seen this bug in alot of other commercial games.

but just to vefify, i kept rejoining the server until i spawned up there next to him again, and sure enough, hes still in the same spot, but appears alive at first, but immediately goes thru the death animation.

reply to this message

#324: another

by asdff on 02/22/2006 23:17

in cube when people die their corpse stays where it fell regardless of whether they respawn right away or not.

in sauer, their corpse almost always disappears immediately, because they respawn quick.
that doesnt look good.
and many times they end up respawning right there or near there so without looking at the text, i am not sure if i fragged them or not, and not sure whether to use a finishing weapon (machinegun) or something else (if they have full health).

reply to this message

#325: time left bug

by Passa on 02/24/2006 12:21, refers to #324

i was playing sauer online and it was going normally, saying, 5 minutes left, 4, 3, 2, 1, then it went to -1! and continued to -26 before i quit the server. the map did not change and the game kept playing as per usual.

reply to this message

#326: Re: time left bug

by CC_machine4 on 02/24/2006 19:38, refers to #325

were you in coopedit? in coop the game never ends.

reply to this message

#327: Re: time left bug

by Passa on 02/25/2006 03:07, refers to #326

nope, instagib

reply to this message

#328: my server did that

by asdff on 02/25/2006 22:07

got up to -32 minutes 8)

reply to this message

#329: another mp bug

by asdff on 02/25/2006 22:09, refers to #328

if you are in a coopedit game, and your local mode is editing, if the map/game changes to ffa or some non-editing mode,
you will STILL be in edit mode on the new map.
other people will generally think you are cheating.

reply to this message

#330: Re: another mp bug

by asdff on 02/25/2006 22:10, refers to #329

the rpg maps put you in 3rd person mode,
but the other modes don't put you back.

yes i know /thirdperson 0 will fix you,

but its something that should be reported.

reply to this message

#331: Re: another mp bug

by Passa on 02/25/2006 23:58, refers to #330

no its not.

reply to this message

#332: Re: another mp bug

by asdff on 02/26/2006 00:15, refers to #331

geez Passa, you dont have to respond to every thread every couple hours.

reply to this message

#333: Re: another mp bug

by Passa on 02/26/2006 01:24, refers to #332

?? where did this come from? so i check the cube website every few hours to see if anyone has replied, big deal. why do you have to flame every thread in this forum?

reply to this message

#334: Re: another mp bug

by CC_machine4 on 02/27/2006 23:37, refers to #331

thirdperson 0 should be in the default map settings, that would fix it. The map.cfg in rpg would override it so ther'd be no problem.

---------------------------------------
model: aries 5563N (go 2 savastore.com)
CPU: AMD sempron 3400@2.0 ghz (i hate intel's)
GPU: 256mb nvidia 6600 (PCI-x)
RAM: 1gb DDR1 PC3200
HDD: some 200gb ATA drive
3dmark:
'05: 2106
'06: 1004
a good PC, cost me £650

reply to this message

#335: physics bug in current cvs

by Sparr on 03/02/2006 17:54

there is a bug with narrow vertical gaps, maybe slopes are involved, im not sure of the exact details. ill try to narrow it down, but im throwing this out there in case someone is looking.

load up killfactory and walk on the pipes around the healthboost, youll 'warp' a few units horizontally often, and i warped down to the floor when i fell through one of the gaps.

reply to this message

#336: Re: physics bug in current cvs

by CC_machine4 on 03/02/2006 23:39, refers to #335

yea, that really strange! i think there's smt wrong with the collision detection and slopes. (could it be to do with that you slowly go down slopes if u are on one and dont press any buttons?)

reply to this message

#337: ..

by makkE on 03/03/2006 01:07

Hmm.. I think the collision is pretty accurate and solid by now. Imho it´s a rather rare case, that can easily be fixed with clip.
And since I was told there´s no performance loss at all on clips, so I don´t think this is a serious problem.

reply to this message

#338: bug/feature

by da__5__id on 03/04/2006 05:09

i found something that might be worth mentioning. when you have the pistol and fire it directly at the ground at the ground beneath you, you are raised into the air ever so slightly. fire it a few times and you keep going up on the third or fourth shot you reach some kind of thershold point and fall back to the ground. maybe its a trade off for someother feature. still it just seems weird.

reply to this message

#339: Re: bug/feature

by Passa on 03/04/2006 05:56, refers to #338

its the recoil that forces you into the air. i think other fps games do that too..

reply to this message

#340: Texture Smearing bug

by Sparr on 03/04/2006 18:25

the texture smearing bug has reared its ugly head for me, and in a most unusual way. when i make any edits in a certain part of Roughinery i get random smeared textures in a certain other nearby part.

http://sparr.homeip.net/sauerbraten/smearanim.gif

edits are happening in the foreground, bottom right. bug is happening in the background, center.

reply to this message

#341: Re: Texture Smearing bug

by Sparr on 03/04/2006 18:26, refers to #340

Just to be completely precise... I was not actually editing when taking the screenshots, I was undoing. But the bug happens either way.

reply to this message

#342: i understand

by da___5_id on 03/05/2006 00:35

i understand that the recoil of the weapon
causes that. i just think it's weird that you don't fall back to the ground until you levitate past a certain point.

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