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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520592 views, last view: 09/29/2024 20:24

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#313: i cant /screenshot !!

by CC_machine2 on 11/25/2005 23:17

anyone remember when i was bitching about that i couldn't see an editing grid in sp mode? well i've discovered a more serious problem: I can't take screenshots either! If i tell it to /screenshot it takes the image and produces a *.bmp in the sauer folder.. but it's dimensions are 5 pixels by 4.3 million pixels.. and it was a 1280x1024 image in sauer.. help!

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#314: ..

by CC_machine2 on 11/26/2005 12:19

sorry for the bump, my pc:

-dell dimension 2400
-intel(r) extreme graphics
-256mb memory
-2.8ghz x86 processor

(according to the display tab in settings)

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#315: someone listen

by CC_machine2 on 12/07/2005 21:58

since noone listened the first time, i'll say it again: (ill try to keep it brief)

when i try to take screenshots in SP mode in sauerbraten, it creates a *.bmp with a rediculously thin image, 4 or 5 pixels by several million. it only happenes in SP mode though.

my pc:

-dell dimension 2400
-intel(r) extreme graphics
-256mb memory
-2.8ghz x86 processor

P.S. if you can't help or have no idea then please say so, i don't really appreciate being ignored :-)

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#316: ..

by asdff on 02/04/2006 04:27

-----------
There are 2 bugs, that I believe both
have to do with not switching between
buffered and unbuffered keyboard input properly?

1)
If you press jump twice very rapidly, and then pull your hand away, you will jump once, then land, and as soon as your feet touch ground, it will jump again automatically.
This has made me fall over the edge and into the void many times, and makes the controls seem really clumsy.
Its kinda nice that the 2nd time you jump even higher.....or is it? I end up going over walls and objects that I didnt think I should be able to jump up to. I dont mind high jumping in a game but, it seems like the 2nd jump is MUCH higher than cube, and I dont think the maps were designed with this in mind.

2)
Being used to MMOG games, I have grown to like having the RETURN/ENTER key start chatting input mode. Apparently tho, once it switches to chatting, it immediately sends a blank message and you are out of chatmode again....apparently in immediate mode input it puts you into buffered mode input, but then uses a RETURN event to think your done talking as soon as you started?

3) (actually let me add one more little thing thats not exactly a bug i guess)
IT WOULD BE NICE, if it wouldnt send blank messages. I know Quake 2 and maybe many games do this, but I cant think of any reason somebody would really want to send a blank message.

Version 2006.01.30 (or is it 29 or 31) I dont feel like looking 8) )

OS: WinXP Pro SP2
video card: nVidia 4200
-----------

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#317: ..

by enigma_0Z on 02/04/2006 05:26

When: Latest public release (MP release), Windows XP, ATI Radeon 9000.

What: On SP modes, monsters are able to shoot through thin walls.

How: Place monsters on one side of smallest gridsize wall, place yourself on the other. Wake up the monsters and get them to shoot at you. Some shots will come through

Details: I know that SP is not finished yet, but it seems as though this could happen with players too (not just monsters).

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#318: ..

by CC_machine4 on 02/07/2006 17:49

this isn't really a bug, but i'll say it anyway:

When: latest windows release (mp edition)

What: I can't exit sauer when the thing crashes sometimes.

Details: In windows XP, if sauerbraten or cube crashes the only thing I can do about it is litterally unplug my PC and reboot it. I've tried:
Alt+F4
Alt+Ctrl+Del
Alt+Esc
Alt+Tab

...nothing works. But this is only a minor annoyance, as after i reboot my PC i have to wait a couple of hours for it to scan my hard drive for "errors" when it shut down unexpectedly.

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#319: Segfault

by apaczkow on 02/08/2006 01:24

When I try to run Sauerbraten (client or server), I get a segmentation fault and nothing else. I've tried downloading the file again in case it was corrupted. I've tried executing from different locations besides the normal one just in case. I've tried it on the latest Ubuntu release, LLGP, and Games-Knoppix. Hmm... just realized those are all Debian-based...

Well anyway... any ideas?

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#320: Segfault on linux

by MeatROme on 02/08/2006 12:34

Sadly the current release (2006-01-31 (mp)) shipped with a linux binary that was compiled with a very new version of gcc.
This links libraries differently to the gcc shipped with most distros to-date.
You'll have to recompile from source.
Don't forget to also compile ENET correctly - this will require you to
change to
$sauer$/enet/
and
./configure
then go to
$sauer$/src/
and do
make clean
make
make install
then
cd ../sauerbraten
and
bin_unix/linux_client
to run.

HTH
(hope that helps)

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#321: the ENTER key as chat key

by asdff on 02/10/2006 21:26

.....found out further details about this behavior.

probably a good clue to help fix it...

i pressed down enter and held it.
it didnt immediately send a blank message.

i was able to type up whatever i wanted (limited by having to keep holding ENTER/RETURN down),
and WHEN I LET GO, is when it sends the message.

so its not a keydown event, its a KEYUP event.

reply to this message

#322: incorrectly reporting "localhost" as hostname

by asdff on 02/22/2006 23:09

earlier this morning someone joined my server with "localhost" showing as his his reverse DNS lookup name....that didnt make any sense to me so i looked in the source and changed this line in server.cpp:

s_strcpy(c.hostname, (enet_address_get_host(&c.peer->address, hn, sizeof(hn))==0) ? hn : "localhost");

to:

s_strcpy(c.hostname, (enet_address_get_host(&c.peer->address, hn, sizeof(hn))==0) ? hn : "GETHOSTfailure!");

would be better to show their actual ip address, but i didnt feel like looking up the function to do that. 8)
anyways.....
i figured this MUST be an oversight, as when i join my own server i am never "localhost" myself, and obviously whoever that was earlier, it wasn't me and couldnt possibly be 127.0.0.1?

is there EVER a time when it would be appropriate for it to say "localhost" there?

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#323: another bug

by asdff on 02/22/2006 23:12

i joined a server with a player who obviously wasnt there. was just standing still and wouldnt say anything to me.
so i fragged him. his corpse fell and remained there.

then i re-joined that server and just happened to spawn right next to where he died, and the first thing i see is him standing up, but he immediately goes thru the death animation.
i have seen this bug in alot of other commercial games.

but just to vefify, i kept rejoining the server until i spawned up there next to him again, and sure enough, hes still in the same spot, but appears alive at first, but immediately goes thru the death animation.

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#324: another

by asdff on 02/22/2006 23:17

in cube when people die their corpse stays where it fell regardless of whether they respawn right away or not.

in sauer, their corpse almost always disappears immediately, because they respawn quick.
that doesnt look good.
and many times they end up respawning right there or near there so without looking at the text, i am not sure if i fragged them or not, and not sure whether to use a finishing weapon (machinegun) or something else (if they have full health).

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#325: time left bug

by Passa on 02/24/2006 12:21, refers to #324

i was playing sauer online and it was going normally, saying, 5 minutes left, 4, 3, 2, 1, then it went to -1! and continued to -26 before i quit the server. the map did not change and the game kept playing as per usual.

reply to this message

#326: Re: time left bug

by CC_machine4 on 02/24/2006 19:38, refers to #325

were you in coopedit? in coop the game never ends.

reply to this message

#327: Re: time left bug

by Passa on 02/25/2006 03:07, refers to #326

nope, instagib

reply to this message

#328: my server did that

by asdff on 02/25/2006 22:07

got up to -32 minutes 8)

reply to this message

#329: another mp bug

by asdff on 02/25/2006 22:09, refers to #328

if you are in a coopedit game, and your local mode is editing, if the map/game changes to ffa or some non-editing mode,
you will STILL be in edit mode on the new map.
other people will generally think you are cheating.

reply to this message

#330: Re: another mp bug

by asdff on 02/25/2006 22:10, refers to #329

the rpg maps put you in 3rd person mode,
but the other modes don't put you back.

yes i know /thirdperson 0 will fix you,

but its something that should be reported.

reply to this message

#331: Re: another mp bug

by Passa on 02/25/2006 23:58, refers to #330

no its not.

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#332: Re: another mp bug

by asdff on 02/26/2006 00:15, refers to #331

geez Passa, you dont have to respond to every thread every couple hours.

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