Snout X10000 |
by eihrul
on 01/20/2009 08:08, 70 messages, last message: 05/12/2009 00:16, 26753 views, last view: 06/17/2024 06:17 |
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http://lee.fov120.com/snout/0.jpg
http://lee.fov120.com/snout/1.jpg
http://lee.fov120.com/snout/2.jpg
http://lee.fov120.com/snout/3.jpg
http://lee.fov120.com/snout/4.jpg
http://lee.fov120.com/snout/5.jpg
http://lee.fov120.com/snout/6.jpg
http://lee.fov120.com/snout/7.jpg
http://lee.fov120.com/snout/8.jpg
http://lee.fov120.com/snout/9.jpg
http://lee.fov120.com/snout/10.jpg
http://lee.fov120.com/snout/11.jpg
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#19: .. |
by SanHolo
on 01/27/2009 19:37
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Wait - did I hear RAGDOLL? Nice to hear! :)
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#20: .. |
by BodoFragins
on 01/28/2009 12:49
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Very nice texturing, (and model) Is this only \"one time\" ragdoll? (when you die your body forms to the surface but can\'t be moved after that) In the future is there hope of ragdoll fisix like the ones from halo?
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#21: .. |
by K1P57A
on 01/28/2009 12:52
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U mean as in like "shoot it again and it dolls around stage"? :P
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#22: .. |
by BodoFragins
on 01/28/2009 13:00
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Sort of, also being able to run into them and have them move. :)
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#23: Amazing! |
by chris777
on 01/29/2009 04:29
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Ooh boy i love this model! The ragdoll is great, although last time I checked if you have a explosion with a rocket that suicides you go out of the vision of the camera really easily. In other words you can't see yourself fly through the air sometimes. Other than that the ragdoll is perfect. :D
The little nervous reactions and jitters you have when dying are sweet. Geartrooper I'm officially a fan now.
A little off topic I like your merc model too...
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#24: .. |
by Geartrooper
on 01/29/2009 04:51
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thanks! :D
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#25: .. |
by JadeMatrix
on 01/30/2009 05:48
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Hey Geartrooper, check this out:
http://www.majhost.com/gallery/kofan/sauer/herr_pig.jpg
quick concept, I'm planning on refining it quite a bit. But the Swedish chef is there!
Also notable as being my first entirely digital drawing.
btw, BodoFragins=little brother. ISWYDT.
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#26: Re: .. |
by a~baby~rabbit
on 01/30/2009 07:47, refers to #25
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lol - but please lose the red strips with logos... I do very much like the plus 4s and moustache though! heh, in some sense you're almost hovering between swedish chef and english golfer...
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#27: Re: .. |
by MeatROme
on 01/30/2009 12:16, refers to #26
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I agree - lose that suggestive insignia for something more fun.
Definitely for any player model .. might be acceptable for a monster model, but that's been done already ;-)
Even though "Never forgive, Never forget!" I don't believe this has any real place in our game(s).
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#28: .. |
by Geartrooper
on 01/30/2009 19:37
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I also agree that the insignia is sketchy for a fun game.
The artwork is lively, and I would suggest contining developing it.
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#29: .. |
by Geartrooper
on 01/30/2009 19:46
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Also, if the dimensions of any new character designs are close to fixit's or snout's, you can borrow the ragdoll rig. It includes all the current animations. Just ask and I'll help.
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#30: .. |
by BodoFragins
on 01/30/2009 21:57
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Cool! But doesn't Cube already have a "pig"? I think the logo would be fine on a monster, but I'm not so sure about it on a player model...
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#31: .. |
by Maxime -Max of S2D- Lebled
on 01/30/2009 22:09
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HOLY FUCKING SHIT I JUST WITNESSED THE RAGDOLL PHYSICS AND THAT ROCKS
How did eihrul code it?
And, anyways, the gravity applied to the model seems to be a bit too strong (bind kill to a key, go in third person, stay still and suicide)
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#32: .. |
by Maxime -Max of S2D- Lebled
on 01/30/2009 22:19
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Also, there's a slight (about half a second) delay between the moment your health reaches zero and your death.
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#33: .. |
by Maxime -Max of S2D- Lebled
on 01/30/2009 22:22
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Also, the camera should follow you faster, really, just a really slight delay is okay (so it's not always in the middle of your screen ;) )
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#34: I think I finally know what's wrong. |
by Maxime -Max of S2D- Lebled
on 01/30/2009 23:48
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I do not notice friction between ragdoll limbs.
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#35: .. |
by Fischkopf
on 01/30/2009 23:53
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i downloaded the cvs, but i see no option to enable ragdolls???
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#36: .. |
by Fischkopf
on 01/31/2009 01:14
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okay forget it, i figured it out :)
the ragdolls are so cool^^
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#37: .. |
by JadeMatrix
on 01/31/2009 21:05
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http://www.majhost.com/gallery/kofan/sauer/herr_pig_v2.jpg
This is more like I originally wanted it to look.
Ugh, the colors are terrible - I should learn to profile when exporting...
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#38: .. |
by JadeMatrix
on 01/31/2009 21:09
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@ Geartrooper:
Sorry, I haven't been able to fit my head around any 3D program yet. But if you could give me a picture of the ragdoll from the front and side, that'd be helpful.
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