Permanent Servers |
by eihrul
on 02/03/2002 00:50, 472 messages, last message: 03/21/2008 13:36, 272727 views, last view: 09/30/2024 13:31 |
|
Anyone wanting to announce a permanent Cube server should place such announcements in this thread. Of course, the main servers at this point are grunt.splatterworld.de and dark.asamnet.de
|
|
Board Index
|
|
#166: amich.dyndns.org back up |
by OCA|
on 04/07/2005 01:35
|
|
amich.dyndns.org is back up and running!
-OCA|
reply to this message
|
|
#167: Re: .. |
by Pxtl
on 04/07/2005 02:12, refers to #165
|
|
Password your server. I don't think anyone coopedits with strangers anyways. Besides, you could run coopedit on your local machine, 'cause it doesn't matter too much if your ping sucks.
reply to this message
|
|
#168: .. |
by elky10
on 04/07/2005 12:49
|
|
I just think it's sad that no one has coopedit sessions online. I personally enjoy coopediting with strangers. I like to be able to share knowledge and maybe learn something new, without having to download someone's map and analyzing it.
reply to this message
|
|
#169: Re: .. |
by D.plomat
on 04/08/2005 10:41, refers to #168
|
|
I was once with 1 other player on a server and he proposed me some coopedit. I didn't knew mapping very well but i experimented a bit and watched him mapping in real-time.
I think that someone could setup a server and simply set it's description to 'coopedit server' so people know.
I'll put one online on my DSL this weekend, this connection is somewhat loaded and only 128k upload but for coopedit that won't be a problem.
reply to this message
|
|
#170: Public CoopEdit server |
by D.plomat
on 04/08/2005 13:26
|
|
P233MMX 64MB DSL 2048/128 365/7/24
coopedit.dplomat.com
/me thinks it would even work on the 486 gateway at my other site ;)
Of course it can be used also for playing but there are other servers with better connection for this purpose.
reply to this message
|
|
#171: Re: Because coopedit |
by mumbo$jumbo
on 04/09/2005 02:57, refers to #164
|
|
"team speedmapping" sounds like fun ;-)
reply to this message
|
|
#172: Coop Editing |
by pushplay
on 04/10/2005 06:11
|
|
We could organize something in advance and then meet up in #cube. Someone should create a super-ruff layout before hand to work off of.
reply to this message
|
|
#173: .. |
by elky10
on 04/10/2005 14:02
|
|
I've been wondering for a while now, what is this #cube? Apparently it's IRC, but how do I connect? When I go to gamesnet.net, the Java applet is blank and the signup form is not found on the server.
reply to this message
|
|
#174: Re: Coop Editing |
by D.plomat
on 04/10/2005 15:32, refers to #172
|
|
Sounds a good idea. You're talking about coopedit events like there was in the early Cube days, with the architecture theme plus adding a prepared layout to set the initial theme and map flow/general structure?
reply to this message
|
|
#175: Re: .. |
by makkE
on 04/10/2005 16:57, refers to #173
|
|
You should consider getting an irc-client, elky.
Furthermore, #cube is now on
irc.gamesurge.net.
reply to this message
|
|
#176: .. |
by elky10
on 04/10/2005 22:28
|
|
Thanks, I was trying to go to gamesnet. I have Trillian, just never had a reason to use the IRC part before.
reply to this message
|
|
#177: Anybody know a good multi-server IRC client? |
by Pxtl
on 04/11/2005 01:09
|
|
I already misbehave on EFNet, and my client (Miranda IM) is only single-server.
reply to this message
|
|
#178: .. |
by Rick-Ubuntu
on 04/11/2005 10:20
|
|
Gaim works fine here...
reply to this message
|
|
#179: Re: Anybody know a good multi-server IRC client? |
by pushplay
on 04/12/2005 02:21, refers to #177
|
|
Miranda's irc client would be a great little client if it had tabs and better multi-server support. In the mean time you can copy the dll for a second connection.
reply to this message
|
|
#180: I can host a very FAST server |
by exosyphen
on 04/13/2005 11:48
|
|
Hello,
I have a pretty much unused dedicated server (Windows 2003).
I love this project and would gladly host a server for you guys.
Specs :
Celeron 2400, 512Mb Ram, 10Mbps connection.
Very high uptime!
Please get in touch with me at :
robert at exosyphen dot com to get this started.
reply to this message
|
|
#181: And it's up! |
by exosyphen
on 04/13/2005 17:35
|
|
It's here : 209.190.4.10
10Mbit dedicated line.
Let me know how it works!
I downloaded Cube to that server at over 300Kb/sec ... so it should be fast enough.
Enjoy!
reply to this message
|
|
#182: .. |
by Rick-Ubuntu
on 04/13/2005 18:11
|
|
Nice :-)
Although sometimes I see more servers than players ;)
reply to this message
|
|
#183: Re: .. |
by tentus
on 04/16/2005 05:29, refers to #182
|
|
too true, unfortuneately. i wish we could organize some competitions or soemthing, to get more people *informed* online simultaneously, because the informed player tends to be both better and more mature. just an observation, but i think it's true enough.
reply to this message
|
|
#184: New server |
by Hans
on 05/10/2005 12:49
|
|
New Cube server running:
Descripting: OpenHost_100Mbit
IP/DNS: 193.138.204.63/metis.openhost.nl
Celeron 550mhz
2x256 (133mhz=SDRAM)
100MBit Connection
Debian 2.6 Kernel (Sarge)
Located in the Amsterdam.
reply to this message
|
|
#185: .. |
by makkE
on 05/10/2005 15:40
|
|
Been on it, very good ping for me (60) from Normandie. Thanx :)
reply to this message
|
|
|
Board Index
|
|