Permanent Servers |
by eihrul
on 02/03/2002 00:50, 472 messages, last message: 03/21/2008 13:36, 272767 views, last view: 09/30/2024 15:24 |
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Anyone wanting to announce a permanent Cube server should place such announcements in this thread. Of course, the main servers at this point are grunt.splatterworld.de and dark.asamnet.de
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#155: Re: .. |
by D.plomat
on 03/03/2005 10:30, refers to #154
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http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=457&start=0#13855
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#156: Trying |
by r0bo wirdg
on 03/06/2005 05:03
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I'm trying to make a dedicated server here, im brazil, because there are too many lag in all the servers(over 250).
And i opened the doors which said im that tread, but masterserver still replying the same thing:
Server not registred: you did not reply to ping
Why!?!?!?!?!?!
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#157: Re: Trying |
by r0bo wirdg
on 03/06/2005 05:04, refers to #156
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reply = respond
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#158: Permanent server |
by OCA|
on 03/08/2005 03:05
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amich.dyndns.org is a permanent server I am hosting. It is located in Plano, Tx and running on a Comcast cable connection.
Is there any way to make the server list show amich.dyndns.org instead of that odd comcast address I have? I've been curious about that.
-OCA|
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#159: Re: Permanent server |
by D.plomat
on 03/08/2005 10:28, refers to #158
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The name in the server browser is got with reverse DNS, and dynamic DNS services don't have reverse DNS because they don't own your IP (comcast owns it) so it will always appear such.
But if you want to help people remind the address easily you can set the description field like many already do. (add -namich.dyndns.org into the server.bat or the unix script that launches your server)
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#160: My apologies |
by OCA|
on 03/08/2005 15:42
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Of course my router would start acting up the day I post about my Cube server...
With any luck I'll have the issue resolved by the end of the night. Untill then, connections to amich.dyndns.org will be spotty at best.
-OCA|
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#161: Amich.Dyndns.org will be down for a week |
by OCA|
on 03/30/2005 19:21
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I will be going "home" for a week between terms at my school, during which time I will be taking Amich.Dyndns.Org down. Since my IP is dynamic, and nobody will have access to my apartment while I am gone, I will have no reliable way of maintaining it while I am gone so I'm just going to shut it down.
The server will be brought back online Thursday, April 7th.
-OCA|
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#162: .. |
by randomquestion
on 04/06/2005 03:26
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Just out of curiosity, why is there pretty much zip in the way of coopediting?
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#163: .. |
by OCA|
on 04/06/2005 04:55
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I imagine netgame open coopediting wouldn't be particularly fruitful when you really think about it. All it takes is one idiot to come in and make the whole map solid and you've lost your work.
(Feel free to correct me if I'm wrong)
-OCA|
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#164: Because coopedit |
by Pxtl
on 04/06/2005 19:30
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Really isn't appropriate for pubs. Its fun to work with friends who have a good design in mind and split up the work - but not for playing with strangers - most players don't know how to use the editor, and most people you probably wouldn't want to work with anyways.
Still, it opens up fun possibilites, like team speedmapping.
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#165: .. |
by elky10
on 04/06/2005 23:31
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I understand. There ought to be some way so that people can coopedit without worrying about the one jerk.
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#166: amich.dyndns.org back up |
by OCA|
on 04/07/2005 01:35
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amich.dyndns.org is back up and running!
-OCA|
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#167: Re: .. |
by Pxtl
on 04/07/2005 02:12, refers to #165
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Password your server. I don't think anyone coopedits with strangers anyways. Besides, you could run coopedit on your local machine, 'cause it doesn't matter too much if your ping sucks.
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#168: .. |
by elky10
on 04/07/2005 12:49
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I just think it's sad that no one has coopedit sessions online. I personally enjoy coopediting with strangers. I like to be able to share knowledge and maybe learn something new, without having to download someone's map and analyzing it.
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#169: Re: .. |
by D.plomat
on 04/08/2005 10:41, refers to #168
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I was once with 1 other player on a server and he proposed me some coopedit. I didn't knew mapping very well but i experimented a bit and watched him mapping in real-time.
I think that someone could setup a server and simply set it's description to 'coopedit server' so people know.
I'll put one online on my DSL this weekend, this connection is somewhat loaded and only 128k upload but for coopedit that won't be a problem.
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#170: Public CoopEdit server |
by D.plomat
on 04/08/2005 13:26
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P233MMX 64MB DSL 2048/128 365/7/24
coopedit.dplomat.com
/me thinks it would even work on the 486 gateway at my other site ;)
Of course it can be used also for playing but there are other servers with better connection for this purpose.
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#171: Re: Because coopedit |
by mumbo$jumbo
on 04/09/2005 02:57, refers to #164
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"team speedmapping" sounds like fun ;-)
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#172: Coop Editing |
by pushplay
on 04/10/2005 06:11
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We could organize something in advance and then meet up in #cube. Someone should create a super-ruff layout before hand to work off of.
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#173: .. |
by elky10
on 04/10/2005 14:02
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I've been wondering for a while now, what is this #cube? Apparently it's IRC, but how do I connect? When I go to gamesnet.net, the Java applet is blank and the signup form is not found on the server.
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#174: Re: Coop Editing |
by D.plomat
on 04/10/2005 15:32, refers to #172
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Sounds a good idea. You're talking about coopedit events like there was in the early Cube days, with the architecture theme plus adding a prepared layout to set the initial theme and map flow/general structure?
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