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Permanent Servers

by eihrul on 02/03/2002 00:50, 472 messages, last message: 03/21/2008 13:36, 272513 views, last view: 09/30/2024 00:28

Anyone wanting to announce a permanent Cube server should place such announcements in this thread. Of course, the main servers at this point are grunt.splatterworld.de and dark.asamnet.de

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#153: ..

by >driAn<. on 03/01/2005 11:35

lol

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#154: ..

by The Rift 101 on 03/03/2005 01:12

I want to make a server on my PC, but I'm behind a router and I need to know which port(s) to have routed to this PC.

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#155: Re: ..

by D.plomat on 03/03/2005 10:30, refers to #154

http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=457&start=0#13855

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#156: Trying

by r0bo wirdg on 03/06/2005 05:03

I'm trying to make a dedicated server here, im brazil, because there are too many lag in all the servers(over 250).

And i opened the doors which said im that tread, but masterserver still replying the same thing:

Server not registred: you did not reply to ping


Why!?!?!?!?!?!

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#157: Re: Trying

by r0bo wirdg on 03/06/2005 05:04, refers to #156

reply = respond

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#158: Permanent server

by OCA| on 03/08/2005 03:05

amich.dyndns.org is a permanent server I am hosting. It is located in Plano, Tx and running on a Comcast cable connection.

Is there any way to make the server list show amich.dyndns.org instead of that odd comcast address I have? I've been curious about that.

-OCA|

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#159: Re: Permanent server

by D.plomat on 03/08/2005 10:28, refers to #158

The name in the server browser is got with reverse DNS, and dynamic DNS services don't have reverse DNS because they don't own your IP (comcast owns it) so it will always appear such.

But if you want to help people remind the address easily you can set the description field like many already do. (add -namich.dyndns.org into the server.bat or the unix script that launches your server)

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#160: My apologies

by OCA| on 03/08/2005 15:42

Of course my router would start acting up the day I post about my Cube server...

With any luck I'll have the issue resolved by the end of the night. Untill then, connections to amich.dyndns.org will be spotty at best.

-OCA|

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#161: Amich.Dyndns.org will be down for a week

by OCA| on 03/30/2005 19:21

I will be going "home" for a week between terms at my school, during which time I will be taking Amich.Dyndns.Org down. Since my IP is dynamic, and nobody will have access to my apartment while I am gone, I will have no reliable way of maintaining it while I am gone so I'm just going to shut it down.


The server will be brought back online Thursday, April 7th.


-OCA|

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#162: ..

by randomquestion on 04/06/2005 03:26

Just out of curiosity, why is there pretty much zip in the way of coopediting?

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#163: ..

by OCA| on 04/06/2005 04:55

I imagine netgame open coopediting wouldn't be particularly fruitful when you really think about it. All it takes is one idiot to come in and make the whole map solid and you've lost your work.

(Feel free to correct me if I'm wrong)


-OCA|

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#164: Because coopedit

by Pxtl on 04/06/2005 19:30

Really isn't appropriate for pubs. Its fun to work with friends who have a good design in mind and split up the work - but not for playing with strangers - most players don't know how to use the editor, and most people you probably wouldn't want to work with anyways.

Still, it opens up fun possibilites, like team speedmapping.

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#165: ..

by elky10 on 04/06/2005 23:31

I understand. There ought to be some way so that people can coopedit without worrying about the one jerk.

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#166: amich.dyndns.org back up

by OCA| on 04/07/2005 01:35

amich.dyndns.org is back up and running!

-OCA|

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#167: Re: ..

by Pxtl on 04/07/2005 02:12, refers to #165

Password your server. I don't think anyone coopedits with strangers anyways. Besides, you could run coopedit on your local machine, 'cause it doesn't matter too much if your ping sucks.

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#168: ..

by elky10 on 04/07/2005 12:49

I just think it's sad that no one has coopedit sessions online. I personally enjoy coopediting with strangers. I like to be able to share knowledge and maybe learn something new, without having to download someone's map and analyzing it.

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#169: Re: ..

by D.plomat on 04/08/2005 10:41, refers to #168

I was once with 1 other player on a server and he proposed me some coopedit. I didn't knew mapping very well but i experimented a bit and watched him mapping in real-time.

I think that someone could setup a server and simply set it's description to 'coopedit server' so people know.

I'll put one online on my DSL this weekend, this connection is somewhat loaded and only 128k upload but for coopedit that won't be a problem.

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#170: Public CoopEdit server

by D.plomat on 04/08/2005 13:26

P233MMX 64MB DSL 2048/128 365/7/24

coopedit.dplomat.com

/me thinks it would even work on the 486 gateway at my other site ;)

Of course it can be used also for playing but there are other servers with better connection for this purpose.

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#171: Re: Because coopedit

by mumbo$jumbo on 04/09/2005 02:57, refers to #164

"team speedmapping" sounds like fun ;-)

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#172: Coop Editing

by pushplay on 04/10/2005 06:11

We could organize something in advance and then meet up in #cube. Someone should create a super-ruff layout before hand to work off of.

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