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Permanent Servers

by eihrul on 02/03/2002 00:50, 472 messages, last message: 03/21/2008 13:36, 272762 views, last view: 09/30/2024 15:20

Anyone wanting to announce a permanent Cube server should place such announcements in this thread. Of course, the main servers at this point are grunt.splatterworld.de and dark.asamnet.de

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#145: ..

by makkE on 02/19/2005 02:05

the usual downloading of the old version i think. Next release should be a .zip again, every 2nd win user doesn´t know (or try out) that .tar.gz is just an archive...

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#146: ..

by jean pierre on 02/19/2005 07:02

So 2004 is very uncompilable so if i use the 2003 it could be compiled right becouse 2004 is .tar.gz and the others are .zip so only the 2003 can be compiled am i right?

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#147: ..

by makkE on 02/19/2005 12:09

Jean pierre, we have asked you about a million times for proper punctuation.

I don´t really understand what you are trying to say. Compiling your own build will always lead to incompatibilities.
Maybe you are mistaking compiling with unzipping?
It´s got nothing to do compiling, just saying the 2004 .tar.gz format confuses windows users.

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#148: no, I haven\'t

by fakko_89 on 02/19/2005 15:53, refers to #147

I\'ve a 2003 version of CUBE, but I just used it for the first time yesterday. I haven\'t tried to modify the configuration file yet.

Can you help me or I have to find the wrong thing alone?

CHANGE GAME PROTOCOL - how to?

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#149: ..

by Rick-Ubuntu on 02/19/2005 16:40

Don't use 2003 but 2004....
http://prdownloads.sourceforge.net/cube/cube_2004_05_22.tar.gz?download
Use WinZip/WinRAR to unpack the archived file if you're on windows.

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#150: Screw it...

by Pxtl on 02/19/2005 23:58

Go here:

http://cube.snieb.com/node/2

A Cube installer for windows that's nice and easy - no unzipping necessary, and it makes nice shortcuts to all the config files. Just download that if you're worried about getting the new version of Cube and are scared at the .tar.gz file that the 2004 version comes in.

If you don't trust me, just get the 2004 version and something that can open a tar.gz file (winzip, winrar, and just about anything else can do it).

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#151: howd you make a game like this?

by 3mber on 03/01/2005 02:08

howd u make a game like this? was it free and which game creator did u use?

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#152: Re: howd you make a game like this?

by Aardappel_ on 03/01/2005 03:29, refers to #151

it's called "C++"... its the best game creator software I have found sofar.. supports all game genres, and is pretty fast. The UI is clumsy at times though.

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#153: ..

by >driAn<. on 03/01/2005 11:35

lol

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#154: ..

by The Rift 101 on 03/03/2005 01:12

I want to make a server on my PC, but I'm behind a router and I need to know which port(s) to have routed to this PC.

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#155: Re: ..

by D.plomat on 03/03/2005 10:30, refers to #154

http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=457&start=0#13855

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#156: Trying

by r0bo wirdg on 03/06/2005 05:03

I'm trying to make a dedicated server here, im brazil, because there are too many lag in all the servers(over 250).

And i opened the doors which said im that tread, but masterserver still replying the same thing:

Server not registred: you did not reply to ping


Why!?!?!?!?!?!

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#157: Re: Trying

by r0bo wirdg on 03/06/2005 05:04, refers to #156

reply = respond

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#158: Permanent server

by OCA| on 03/08/2005 03:05

amich.dyndns.org is a permanent server I am hosting. It is located in Plano, Tx and running on a Comcast cable connection.

Is there any way to make the server list show amich.dyndns.org instead of that odd comcast address I have? I've been curious about that.

-OCA|

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#159: Re: Permanent server

by D.plomat on 03/08/2005 10:28, refers to #158

The name in the server browser is got with reverse DNS, and dynamic DNS services don't have reverse DNS because they don't own your IP (comcast owns it) so it will always appear such.

But if you want to help people remind the address easily you can set the description field like many already do. (add -namich.dyndns.org into the server.bat or the unix script that launches your server)

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#160: My apologies

by OCA| on 03/08/2005 15:42

Of course my router would start acting up the day I post about my Cube server...

With any luck I'll have the issue resolved by the end of the night. Untill then, connections to amich.dyndns.org will be spotty at best.

-OCA|

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#161: Amich.Dyndns.org will be down for a week

by OCA| on 03/30/2005 19:21

I will be going "home" for a week between terms at my school, during which time I will be taking Amich.Dyndns.Org down. Since my IP is dynamic, and nobody will have access to my apartment while I am gone, I will have no reliable way of maintaining it while I am gone so I'm just going to shut it down.


The server will be brought back online Thursday, April 7th.


-OCA|

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#162: ..

by randomquestion on 04/06/2005 03:26

Just out of curiosity, why is there pretty much zip in the way of coopediting?

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#163: ..

by OCA| on 04/06/2005 04:55

I imagine netgame open coopediting wouldn't be particularly fruitful when you really think about it. All it takes is one idiot to come in and make the whole map solid and you've lost your work.

(Feel free to correct me if I'm wrong)


-OCA|

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#164: Because coopedit

by Pxtl on 04/06/2005 19:30

Really isn't appropriate for pubs. Its fun to work with friends who have a good design in mind and split up the work - but not for playing with strangers - most players don't know how to use the editor, and most people you probably wouldn't want to work with anyways.

Still, it opens up fun possibilites, like team speedmapping.

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