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Snout X10000

by eihrul on 01/20/2009 08:08, 70 messages, last message: 05/12/2009 00:16, 26809 views, last view: 06/29/2024 05:33

http://lee.fov120.com/snout/0.jpg
http://lee.fov120.com/snout/1.jpg
http://lee.fov120.com/snout/2.jpg
http://lee.fov120.com/snout/3.jpg
http://lee.fov120.com/snout/4.jpg
http://lee.fov120.com/snout/5.jpg
http://lee.fov120.com/snout/6.jpg
http://lee.fov120.com/snout/7.jpg
http://lee.fov120.com/snout/8.jpg
http://lee.fov120.com/snout/9.jpg
http://lee.fov120.com/snout/10.jpg
http://lee.fov120.com/snout/11.jpg

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#15: ..

by Fischkopf on 01/21/2009 18:33

YAY Materchief in Sauerbraten :D
I can't wait to play with him.

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#16: ..

by JadeMatrix on 01/25/2009 05:59

Masterchief? Yeah, the armor looks a bit like the MJOLNIR MV1, but the helmet is definitely ODST w/ ears XD

Great job Geartrooper. Need any drawings/concepts? Since I can't model, that's really all I can do.

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#17: ..

by Geartrooper on 01/25/2009 19:19

I've seen your modeling. Its pretty good. We can always use concepts. Contact me for details. ironantknightATgmailDOTcom

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#18: Re: ..

by JadeMatrix on 01/25/2009 20:18, refers to #17

?

*just said he couldn't model*

Okay, will do. @a-baby-rabbit: I'll keep that in mind.

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#19: ..

by SanHolo on 01/27/2009 19:37

Wait - did I hear RAGDOLL? Nice to hear! :)

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#20: ..

by BodoFragins on 01/28/2009 12:49

Very nice texturing, (and model) Is this only \"one time\" ragdoll? (when you die your body forms to the surface but can\'t be moved after that) In the future is there hope of ragdoll fisix like the ones from halo?

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#21: ..

by K1P57A on 01/28/2009 12:52

U mean as in like "shoot it again and it dolls around stage"? :P

reply to this message

#22: ..

by BodoFragins on 01/28/2009 13:00

Sort of, also being able to run into them and have them move. :)

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#23: Amazing!

by chris777 on 01/29/2009 04:29

Ooh boy i love this model! The ragdoll is great, although last time I checked if you have a explosion with a rocket that suicides you go out of the vision of the camera really easily. In other words you can't see yourself fly through the air sometimes. Other than that the ragdoll is perfect. :D

The little nervous reactions and jitters you have when dying are sweet. Geartrooper I'm officially a fan now.

A little off topic I like your merc model too...

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#24: ..

by Geartrooper on 01/29/2009 04:51

thanks! :D

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#25: ..

by JadeMatrix on 01/30/2009 05:48

Hey Geartrooper, check this out:
http://www.majhost.com/gallery/kofan/sauer/herr_pig.jpg
quick concept, I'm planning on refining it quite a bit. But the Swedish chef is there!

Also notable as being my first entirely digital drawing.

btw, BodoFragins=little brother. ISWYDT.

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#26: Re: ..

by a~baby~rabbit on 01/30/2009 07:47, refers to #25

lol - but please lose the red strips with logos... I do very much like the plus 4s and moustache though! heh, in some sense you're almost hovering between swedish chef and english golfer...

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#27: Re: ..

by MeatROme on 01/30/2009 12:16, refers to #26

I agree - lose that suggestive insignia for something more fun.
Definitely for any player model .. might be acceptable for a monster model, but that's been done already ;-)
Even though "Never forgive, Never forget!" I don't believe this has any real place in our game(s).

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#28: ..

by Geartrooper on 01/30/2009 19:37

I also agree that the insignia is sketchy for a fun game.
The artwork is lively, and I would suggest contining developing it.

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#29: ..

by Geartrooper on 01/30/2009 19:46

Also, if the dimensions of any new character designs are close to fixit's or snout's, you can borrow the ragdoll rig. It includes all the current animations. Just ask and I'll help.

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#30: ..

by BodoFragins on 01/30/2009 21:57

Cool! But doesn't Cube already have a "pig"? I think the logo would be fine on a monster, but I'm not so sure about it on a player model...

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#31: ..

by Maxime -Max of S2D- Lebled on 01/30/2009 22:09

HOLY FUCKING SHIT I JUST WITNESSED THE RAGDOLL PHYSICS AND THAT ROCKS

How did eihrul code it?

And, anyways, the gravity applied to the model seems to be a bit too strong (bind kill to a key, go in third person, stay still and suicide)

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#32: ..

by Maxime -Max of S2D- Lebled on 01/30/2009 22:19

Also, there's a slight (about half a second) delay between the moment your health reaches zero and your death.

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#33: ..

by Maxime -Max of S2D- Lebled on 01/30/2009 22:22

Also, the camera should follow you faster, really, just a really slight delay is okay (so it's not always in the middle of your screen ;) )

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#34: I think I finally know what's wrong.

by Maxime -Max of S2D- Lebled on 01/30/2009 23:48

I do not notice friction between ragdoll limbs.

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