home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Cube PDA (XScale / OpenGL ES) release!

by Aardappel_ on 02/09/2005 00:54, 234 messages, last message: 08/25/2022 13:59, 281023 views, last view: 04/20/2024 08:35

The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:

http://sourceforge.net/project/showfiles.php?group_id=91993

Some (older) screenshots are here:

http://cubeengine.com/cube_intel_pda/

And the hardware you need to run this is available for example here:

http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs

Go to first 20 messagesGo to previous 20 messages    Board Index   

#215: cube ppc xda flame?

by jaikben on 06/09/2008 16:11

Hi ,

is is possible to compile it for nvidia goforce gpu in wince devices: o2 xda flame and more?

reply to this message

#216: where?

by DisturVMR on 06/09/2008 17:04

hey! seems this port is really cool but i can\\\'t find a download for it and the link givven in the first post. Any ideas why? (http://sourceforge.net/project/showfiles.php?group_id=91993) i even did a file search on the project page but that doesn\\\'t turn up any results.

reply to this message

#217: ..

by Quin on 06/09/2008 21:09

http://sourceforge.net/project/showfiles.php?group_id=91993&package_id=97123&release_id=240258

reply to this message

#218: Thankyou!

by DisturVMR on 06/09/2008 22:04

Thankyou!

reply to this message

#219: ..

by {Qs}Homicidal on 06/10/2008 04:07

cube psp ? anyone :D

reply to this message

#220: hmm

by hfgconorjhg on 06/10/2008 08:16

I actually tried to get this running on a ipod touch once. if i remember correctly, there was too much intel specific code to even compile it.

the iPhone is 600mhz. It runs a cut down version of osx. It has OpenGLES,

reply to this message

#221: ..

by lionsword on 06/11/2008 17:37

Man, if things like the Iphone get just a bit more power, the new versions of sauer can be put on it.
I wouldn't be suprised if it began becoming pre-installed.

reply to this message

#222: Re: hmm

by jbuk2k7s cookie has gone on 06/11/2008 21:37, refers to #220

600mhz? Thats only 100mhz slower clock speed than my celeron from 2001! (It sucked)

reply to this message

#223: Re: hmm

by SheeEttin on 06/11/2008 21:42, refers to #222

Now compare the sizes and requirements of your Celeron-based box with that of the iPhone, and you'll see it's rather impressive (and they just came out with a faster iPhone, too).

reply to this message

#224: Re: hmm

by jbuk2k7s cookie has gone on 06/11/2008 21:49, refers to #223

That's my exact point. Plus, my rubbish old Kyro gpu kept overheating.

reply to this message

#225: Re: hmm

by jbuk2k7s cookie has gone on 06/11/2008 21:51, refers to #224

And if the iPhone overheats, then Apple have a serious problem on their hands. I can see the iPhone's spontaneously combusting now (or at least burning people's ears)

*grr at no edit function*

reply to this message

#226: ..

by Mr.Piddly 00000001 on 06/12/2008 05:24

Using the built in GPS and accelerometer for the cube engine could yield some very interesting results however.


The iPhone 3g uses the same processor as the first iPhone, but the next iphone may use an intel atom chip or a custom PPC chip that apple has designed after buying PA semi.

reply to this message

#227: Re: ..

by SanHolo on 06/12/2008 09:13, refers to #226

GPS? How would you use GPS to steer a game? Run around?

reply to this message

#228: Re: ..

by demosthenes on 06/12/2008 09:44, refers to #227

An earth map! For your starting location!

Now that would be a crazy mapping project.

reply to this message

#229: Re: ..

by Mr.Piddly 00000001 on 06/12/2008 17:58, refers to #227

See ARQuake for an example of gps used for game control.

http://wearables.unisa.edu.au/arquake/

reply to this message

#230: cool

by leim1901 on 06/13/2008 07:34

I wonder if you could port Cube (or even Cube 2) to PSP, or maybe even PS3 in the future when Sony allows homebrew code on it...

By the way, in those screenshots there was a CUBE advertising posterboard or something displayed in one of them. the text at the top of it began "Cross-Architecture Multip..." What is the full text of this?

reply to this message

#231: Re: cool

by jbuk2k7s cookie has gone on 06/13/2008 17:49, refers to #230

Cross Architecture Multiplayer Deathmatch

reply to this message

#232: ..

by zdvzfg on 06/16/2008 08:58

we already do cross architecture multiplayer deathmatch.

x86, x86_64 and ppc?

reply to this message

#233: Re: ..

by Quin on 06/17/2008 00:45, refers to #232

I think that was the point?

reply to this message

#234: Pandora Port

by Kagat0 on 06/17/2008 06:12

I'm sure once the hardware's been released (August?), these guys would appreciate a port:

http://www.openpandora.org
http://www.openpandora.ca (specs/render)

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53702426 visitors requested 71470063 pages
page created in 0.061 seconds using 10 queries
hosted by Boost Digital