Cube PDA (XScale / OpenGL ES) release! |
by Aardappel_
on 02/09/2005 00:54, 234 messages, last message: 08/25/2022 13:59, 281023 views, last view: 04/20/2024 08:35 |
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The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:
http://sourceforge.net/project/showfiles.php?group_id=91993
Some (older) screenshots are here:
http://cubeengine.com/cube_intel_pda/
And the hardware you need to run this is available for example here:
http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs
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Board Index
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#215: cube ppc xda flame? |
by jaikben
on 06/09/2008 16:11
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Hi ,
is is possible to compile it for nvidia goforce gpu in wince devices: o2 xda flame and more?
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#216: where? |
by DisturVMR
on 06/09/2008 17:04
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hey! seems this port is really cool but i can\\\'t find a download for it and the link givven in the first post. Any ideas why? (http://sourceforge.net/project/showfiles.php?group_id=91993) i even did a file search on the project page but that doesn\\\'t turn up any results.
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#217: .. |
by Quin
on 06/09/2008 21:09
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http://sourceforge.net/project/showfiles.php?group_id=91993&package_id=97123&release_id=240258
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#218: Thankyou! |
by DisturVMR
on 06/09/2008 22:04
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Thankyou!
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#219: .. |
by {Qs}Homicidal
on 06/10/2008 04:07
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cube psp ? anyone :D
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#220: hmm |
by hfgconorjhg
on 06/10/2008 08:16
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I actually tried to get this running on a ipod touch once. if i remember correctly, there was too much intel specific code to even compile it.
the iPhone is 600mhz. It runs a cut down version of osx. It has OpenGLES,
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#221: .. |
by lionsword
on 06/11/2008 17:37
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Man, if things like the Iphone get just a bit more power, the new versions of sauer can be put on it.
I wouldn't be suprised if it began becoming pre-installed.
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#222: Re: hmm |
by jbuk2k7s cookie has gone
on 06/11/2008 21:37, refers to #220
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600mhz? Thats only 100mhz slower clock speed than my celeron from 2001! (It sucked)
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#223: Re: hmm |
by SheeEttin
on 06/11/2008 21:42, refers to #222
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Now compare the sizes and requirements of your Celeron-based box with that of the iPhone, and you'll see it's rather impressive (and they just came out with a faster iPhone, too).
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#224: Re: hmm |
by jbuk2k7s cookie has gone
on 06/11/2008 21:49, refers to #223
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That's my exact point. Plus, my rubbish old Kyro gpu kept overheating.
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#225: Re: hmm |
by jbuk2k7s cookie has gone
on 06/11/2008 21:51, refers to #224
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And if the iPhone overheats, then Apple have a serious problem on their hands. I can see the iPhone's spontaneously combusting now (or at least burning people's ears)
*grr at no edit function*
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#226: .. |
by Mr.Piddly 00000001
on 06/12/2008 05:24
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Using the built in GPS and accelerometer for the cube engine could yield some very interesting results however.
The iPhone 3g uses the same processor as the first iPhone, but the next iphone may use an intel atom chip or a custom PPC chip that apple has designed after buying PA semi.
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#227: Re: .. |
by SanHolo
on 06/12/2008 09:13, refers to #226
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GPS? How would you use GPS to steer a game? Run around?
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#228: Re: .. |
by demosthenes
on 06/12/2008 09:44, refers to #227
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An earth map! For your starting location!
Now that would be a crazy mapping project.
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#229: Re: .. |
by Mr.Piddly 00000001
on 06/12/2008 17:58, refers to #227
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See ARQuake for an example of gps used for game control.
http://wearables.unisa.edu.au/arquake/
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#230: cool |
by leim1901
on 06/13/2008 07:34
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I wonder if you could port Cube (or even Cube 2) to PSP, or maybe even PS3 in the future when Sony allows homebrew code on it...
By the way, in those screenshots there was a CUBE advertising posterboard or something displayed in one of them. the text at the top of it began "Cross-Architecture Multip..." What is the full text of this?
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#231: Re: cool |
by jbuk2k7s cookie has gone
on 06/13/2008 17:49, refers to #230
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Cross Architecture Multiplayer Deathmatch
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#232: .. |
by zdvzfg
on 06/16/2008 08:58
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we already do cross architecture multiplayer deathmatch.
x86, x86_64 and ppc?
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#233: Re: .. |
by Quin
on 06/17/2008 00:45, refers to #232
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I think that was the point?
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#234: Pandora Port |
by Kagat0
on 06/17/2008 06:12
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I'm sure once the hardware's been released (August?), these guys would appreciate a port:
http://www.openpandora.org
http://www.openpandora.ca (specs/render)
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