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Modding Sauerbraten - Player Models

by Dementei on 12/19/2015 03:23, 1 messages, last message: 12/20/2015 15:19, 1995 views, last view: 03/23/2024 07:08

Hello, need some assistance from anyone with md5 model format experience. I have successfully ported a HL player model into the game, though it lacks any animations. I have a single idle animation with it that could be used (and many more) but just trying to get that working first. I am using Tesseract btw, not Cube 2 exactly.

Currently I am stuck with this animation.cfg, there is literally no information on how to set it up. If I had someone that knew how to work Blender and the md5 format with these configs that'd be excellent. Thanks.

I'm sure this isn't allowed but here is my thread on the Tesseract forum: http://tesseract.gg/forum/viewtopic.php?pid=1923#p1923

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by suicizer03 on 12/20/2015 15:19

For the md5.cfg (iqm.cfg or smd.cfg) , there once had been made a quite informative document which tells what command does what action.

http://quadropolis.us/node/3091

Too bad there's not much information provided for animation so far.

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