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Request for new maps!!!

by eihrul on 02/14/2012 12:11, 31 messages, last message: 03/06/2012 08:16, 9932 views, last view: 03/29/2024 02:35

Okay, many of you are probably wondering: why has there been such a delay in the next edition of Sauer?

Quite simply, there are not enough new maps yet to justify a release. So, that is where I need people to step up and help make the next release possible:

MOAR MAPS, PLZ!

CTF or capture maps preferred, but tight and fun DM or 1v1 maps are also appreciated too. So long as the maps are of normal release quality.

Please don't turn this into a thread of feature requests or criticisms about map quality standards or whatever.

Let's just make some more cool maps happen so we can get a new Sauerbraten edition out the door some time this year! Thanks!

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#12: Re: Guess its time to publish

by Razgriz on 02/18/2012 02:53, refers to #11

Might have been a bad idea waiting all this time, cause if there's a lot of stuff to be improved in those maps of yours, it's gonna take a while to finish.

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#13: Re: Guess its time to publish

by eihrul on 02/18/2012 07:46, refers to #12

The bright side is there is no rush, per se, because there's still a lot of work to do before any release can happen and my time is limited lately.

But yes, if you have maps that require revisions, it still might be best to get them under way so you have time to address them properly as well.

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#14: Re: Guess its time to publish

by Razgriz on 02/18/2012 14:30, refers to #13

Lots of work to do? Sounds like something important.

* pokes eihrul for info *

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#15: Fatal Instinct

by suicizer01 on 02/19/2012 20:40

Well, I actually would like to announce the improved version of fatal instinct!

Here it is.

http://www.quadropolis.us/node/2854

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#16: Estimate?

by Leo on 02/22/2012 08:23

Is there an estimate time of completion for the release?

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#17: ..

by Honzik1 on 02/22/2012 08:34

Well, I hope Eihrul is working right now step by step on my ideas from "The next update" thread :-) ...joke, but I hope he will make some of them like: teammates on radar etc which seems useful

Mr.Blister:
Where I can see your maps? I would like to see them. Thanks!

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#18: Re: Estimate?

by Razgriz on 02/22/2012 11:53, refers to #16

when it's done? :P

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#19: Alithia

by Windecker on 03/01/2012 14:22

I've got my Alithia map which I'd like to throw out there for consideration.

http://www.quadropolis.us/node/3246

It's in it's final stages. I just need somebody to give me some suggestions for weapon placement.

There may be a small number of visual tweaks I have to do yet, but that's about it.

Should be done in a two to three days.

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#20: Re: Alithia

by eihrul on 03/01/2012 18:07, refers to #19

I already told you I was gonna approve it, you just needed to 'finish' the darned thing. :P

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#21: Re: Alithia

by Razgriz on 03/01/2012 18:18, refers to #20

I'm also waiting for him to finish it. There are a few things i'd like to try with the lighting in the map myself, but it would be a waste to do them while an update is on the way.

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#22: Re: Alithia

by suicizer01 on 03/01/2012 20:42, refers to #21

That's just the reason of my post on quadropolis =P.

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#23: Alithia

by Windecker on 03/01/2012 23:33

Well, you know me. :P
Never sure about anything, and I tend to forget a lot.

She'll be finished soon! =}


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#24: Alithia.

by Windecker on 03/04/2012 18:58

The day has come. It is done.

http://www.quadropolis.us/node/3246

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#25: Re: Alithia.

by suicizer01 on 03/04/2012 21:55, refers to #24

You haven't checked the noclipping of the trimmings on the floors. I'm still able to find several other clipping mistakes either...

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#26: Re: Alithia.

by Razgriz on 03/04/2012 22:08, refers to #25

Whatever. I'm pretty sure he's quite mad at you for all the notes you've left all this time, so if he's ok with it, i'll see if i can sometime go online with him and help him fix whatever may need to be fixed.

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#27: Alithia.

by Windecker on 03/05/2012 03:31

Suicizer, I thank you for your help in pointing out errors, but this level of persistence is driving me up the wall.

There are several clipping "errors" in the trim, as you call them, that are intentional and thus not errors at all.

I have left various portions unclipped because the player will get hung up on the wall.

I have been over the trim some five times.

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#28: Re: Alithia.

by eihrul on 03/05/2012 09:27, refers to #27

Well, the map is rather awesome at this point. The only critique I might make is the little envmap room shoudl be skyclipped on all sides, because if you fall to your death you continue falling to a point where you can see the into it from underneath... And btw, that envmap room trick is rather neat - I hadn't thought of using them that way before...

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#29: Alithia

by Windecker on 03/05/2012 14:57

Fixed. :)
( along with a few other small things )

I missed that because it\'s hidden behind the box around it.

I added the envmap room because I didn\'t like the envmaps changing abruptly half way across the floor, and felt that it would help significantly if there was only one to generate rather than 5 or 10, as well.

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#30: Re: Alithia.

by suicizer01 on 03/05/2012 20:49, refers to #26

I doubt that Razgriz, as he refused to do so from the beginning with me. Maybe when he would have allowed me to help, I wouldn't have made such issue about it. Despite that, I already apologized on quadropolis, but that comment has been removed by some admin (I know who)...

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#31: Alithia

by Zamwa on 03/06/2012 08:16

+1 to Suicizer for the scrutiny of just informing on quadropolis! ;"P

Help is rare!

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