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Can Sauerbraten be ported to an ARM platform?

by Speculant on 05/14/2009 22:50, 11 messages, last message: 05/17/2009 18:58, 2750 views, last view: 04/29/2024 16:54, closed on 05/18/2009 03:16

If the ARM device is powerful enough, can Sauerbraten be ported to it, or is Sauerbraten for x86 processors only?

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#1: ..

by SheeEttin on 05/14/2009 23:27

Assuming the ARM device can run SDL, most likely.

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#2: ..

by Megagun_ on 05/14/2009 23:28

Probably related: http://74.125.77.132/search?q=cache:UecN46SdiA4J:www.gp32x.com/board/lofiversion/index.php/t43547.html+pandora+sauerbraten&cd=1&hl=nl&ct=clnk&gl=nl&client=firefox-a

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#3: Re: ..

by baby~rabbit on 05/14/2009 23:55, refers to #2

Having ported the original cube to run on ARM (i.e. iphone) I can say: If your ARM chip has a good floating point unit (as the iphone does), and has an adequate graphics processor (as the iphone barely does) then there would be no technical barrier to porting sauerbraten to run on it.

Of course all the eye candy would have to be disabled, performance would be lacking for all but the smallest of maps, and you would have to redo all assets to fit within the memory limits...

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#4: Re: ..

by baby~rabbit on 05/14/2009 23:58, refers to #3

Sauerbraten runs on PPC - so it's not x86 only.

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#5: ..

by Speculant on 05/15/2009 00:07

yeah, i was thinking about the pandora...it IS very powerful for a handheld, much more powerful than the ipone...

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#6: ..

by Speculant on 05/15/2009 00:18

http://openpandora.org/index.php

actually, it wont be out for a while, so porting it would have to wait until someone who knows how can get their hands on one.

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#7: Message censored by administrator

by unstablemind on 05/15/2009 00:24

#8: Re: ..

by baby~rabbit on 05/15/2009 07:32, refers to #6

Ah... so you weren't actually enquiring because YOU wanted to do the port...

If the next version of the iphone has the promised much better graphics processor and more memory then I might be vaguely interested, but don't hold your breath.

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#9: Porting to ARM I don't think it is a good idea

by Anyeos on 05/17/2009 09:09, refers to #8

Because x86 or PPC (or Intel based PPC) is more "thinked" for play games it don't make a much sense to port a game to ARM. Because ARM is for embbed applications.
And: How you will play it? With what? Where is the mouse?
And the screen? It is more bigger than another kind of cell phone like but it still is little!
So first you have a more limitating problems than the ARM processor.
It is more reasonable to think about porting it to WII or XBox or Game Cube than embbed devices.

Bye.

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#10: Re: Porting to ARM I don't think it is a good idea

by Megagun_ on 05/17/2009 14:08, refers to #9

The original poster was thinking about porting it to the Pandora, not the iPhone (though he should've mentioned that earlier, IMHO).

The Pandora is an upcoming handheld with two analog sticks, touchscreen, keyboard, DPAD, 4 action buttons, and much more stuff that makes it ideal for gaming. And it uses an ARM processor. Additionally, it has almost all the 'big guys' in the handheld homebrew scene supporting it.

If there is ANY handheld gaming device that should be able to control an FPS decently, it's the Pandora.

http://openpandora.org/blog.php

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#11: ..

by Speculant on 05/17/2009 18:58

exactly, megagun.

now we just have to wait until the thing is released, and then until some people with some coding skills get their hands on some.

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