Cube 1/2 wii Port |
by Lexen
on 01/12/2009 04:40, 18 messages, last message: 12/12/2010 14:54, 4787 views, last view: 03/08/2024 13:49, closed on 12/12/2010 15:10 |
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Hey guys, I was wondering if a wii port of cube would be possible. Is there any interest in it? The wii homebrew community is so active that I thought it would bring some fans your way if they could download it and play it for the wii.
I know that you ported cube to the iPhone and that you can use a wiimote with the computer version of the game, so from my admittedly ignorant point of view, it doesn't seem impossible.
Let me know what you think.
Thanks,
Lexen
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#1: .. |
by Quin
on 01/12/2009 05:52
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I have investigated the issue, and require the SDL port to mature more first. I do a bit of homebrew myself on the Wii, just mucking around.
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#2: .. |
by Acord
on 01/12/2009 19:55
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Just don\'t stick BF on that sucker \'till we\'re out of beta :D
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#3: .. |
by SheeEttin
on 10/28/2009 04:32
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Without a Wii port of libGL, it is apparently not possible.
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#4: .. |
by scanf
on 10/28/2009 06:20
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The SDL port is now very compatible and there is a working GL wrapper.
I've actually spent a little time porting Cube 1 to Wii. It's about 70% complete but there are bugs I need to work out before any release.
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#5: Re: .. |
by SheeEttin
on 10/28/2009 06:50, refers to #4
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If by "GL wrapper" you mean gl2gx, then I'm not sure what you did that I didn't.
I spent about the last two weeks (on and off) trying to get it to compile. Everything works fine up until when I need to link in libGL.
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#6: Re: .. |
by scanf
on 10/28/2009 06:56, refers to #5
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Yes gl2gx.
The lib does not work but the source is a good start for writing your own GL wrapper.
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#7: Re: .. |
by SheeEttin
on 10/28/2009 07:20, refers to #6
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Care to share (even only a few pointers or links)?
I definitely do not have the wherewithal to learn OpenGL, GX, AND port a library.
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#8: SVN |
by scanf
on 10/28/2009 19:11
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After chatting with SheeEttin a little last night I've set up an SVN over at sourceforge - https://sourceforge.net/projects/cubeenginewii/ for anyone who's interested in contributing to the Wii port.
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#9: Re: Cube Wii |
by WayaW
on 11/06/2009 22:33
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After trying Quake GX on Wii, this is the first thing I thought to myself. Im glad to see im not the only one. 8D
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#10: Re: Cube Wii |
by Ishkur
on 11/07/2009 03:16, refers to #9
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If this actually works, I may use my Wii 5000% more. (Which is still only about 2% of my day, seeing I use it five minutes a week)
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#11: Re: Cube Wii |
by SheeEttin
on 11/07/2009 07:09, refers to #10
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It's getting there.
Feel free to get the source, compile, and fix some of the outstanding issues.
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#12: .. |
by JJman
on 11/11/2009 02:48
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I don't really care about a wii port, although I do own a wii. You need a xbox port, since you can get a detachable mini keyboard for you xbox controller.
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#13: Re: .. |
by scanf
on 11/11/2009 05:38, refers to #12
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The Wii version supports wireless USB keyboard and mouse. You don't even need any special gear, just a common old PC keyboard and mouse.
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#14: Re: .. |
by tentus_
on 11/11/2009 19:25, refers to #13
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True fax. I have a Logitech EX110 that works just fine with the Wii.
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#15: .. |
by JJman
on 11/14/2009 18:00
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How do you connect a keyboard and mouse to a wii? I'd use my wii way more if I new how.
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#16: Re: .. |
by SheeEttin
on 11/14/2009 21:21, refers to #15
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Through the USB ports in the back.
Note that they're only useful for software that supports a USB mouse or keyboard, which, at the moment, is mostly just homebrew.
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#17: Re: .. |
by Quin
on 11/15/2009 01:51, refers to #16
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And the Opera browser, which of course opens you up to a whole world of Web 2.0 apps. There are also tons of Flash sites dedicated to the Wii.
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#18: Message censored by administrator |
by MushroomQuillrForumFats
on 12/12/2010 14:54
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