Bug Reports |
by eihrul on 09/03/2008 01:41 through 98.160.139.224, 593 messages, last message: 09/05/2010 06:50, 41318 views, last view: 09/07/2010 07:31 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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#540: Re: Lagging |
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by stevesteve123
on 06/06/2010 18:56 through 64.252.0.146, refers to #537
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i also cannot play cube 2 because of its lag on windows 7
AMD Athlon 64 X2 Dual Core Processor 4400+ 2.30 GHz
3 GB of ram
32 bit
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#541: Re: AI-Bug in Insta-CTF (SVN) |
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by byte
on 06/06/2010 21:16 through 91.1.217.115, refers to #539
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Sorry, but it is not, now the bots just freeze when picking up a flag.
There are also some other situations in which freezes ocurr.
Also, in protect modes bots are ignoring the enemy flag.
Well, that's most of the ai bugs i encountered, hope that this is helpfull to you.
regards, byte
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#542: Re: Lagging |
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by Razgriz
on 06/06/2010 22:39 through 85.73.146.196, refers to #540
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as far as i know cube 2 has no problems with windows 7. unless you explain more about the problem and what could be causing it, i don't think we can help much
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#543: Game Crash |
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by Leviathan
on 06/12/2010 22:19 through 75.186.75.115
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1) OS: Windows 7
2) 3D card: ATI Radeon
3) The edition of Sauerbraten: Trooper
4) Error information: I get a blank error message. No text in it. Not even in the button to close it.
5) The game crashes after a few minutes of gameplay, regardless of what I'm doing.
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#544: Re: Game Crash |
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by Razgriz
on 06/12/2010 22:54 through 85.73.189.76, refers to #543
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possibly the ATI memory leak everyone's talking about. there is a fix available for the trooper but i think it requires recompiling the game.
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#545: Re: Game Crash |
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by Leviathan
on 06/13/2010 02:33 through 75.186.75.115, refers to #544
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Where do I get this fix? And it turns out this mainly happens when editing,
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#546: Re: Game Crash |
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by SheeEttin
on 06/13/2010 07:11 through 24.62.251.85, refers to #545
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If it IS that issue, here: http://cubeengine.com/forum.php4?action=display_thread&thread_id=2293
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#547: Re: Game Crash |
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by eihrul
on 06/13/2010 07:35 through 72.193.224.224, refers to #546
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Bzzt... wrong. This one: http://cubeengine.com/forum.php4?action=display_thread&thread_id=2288
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#548: Re: Game Crash |
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by SheeEttin
on 06/13/2010 08:19 through 24.62.251.85, refers to #547
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Oops. Looks like I need to work on my attention skillz.
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#549: smaller textures render slower |
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by Spiney
on 06/21/2010 13:20 through 91.177.197.108
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Win 7 premium 32-bit
GeForce 8400 GS
Core 2 Duo
3 GB Ram
Recent drivers
I noticed the same problem when I was running under Windows XP 32-bit a few months back.
This is something I've noticed repeatly over the past 3 months.
128, 256 and 512 textures render noticably slower then 1024 textures when specularity and/or parallax mapping is enabled.
I'm saying this because I was testing;
*1024² PNG wall texture
bumpspecparallaxworld - vscale 0.25
framerate: 80-90
Which I then converted to:
*512² JPG wall texture
bumpspecparallaxworld - vscale 0.5
framerate: 30-40 (!)
I've noticed this trend with other textures too, I had one 128 texture which I tiled over a small area, I got a considerable framedrop. This was using a bumpspecmapworld shader.
Without shaders enabled this is not noticable.
It's strange that 1024 textures with complex shaders run at full speed while anything half that size or less slows down my system considerably.
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#550: Compile errors after Ubuntu 10 kernel patch |
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by zingzangzongfiddlesticks
on 07/03/2010 11:49 through 82.173.139.52
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Canonical releases a new kernel revision yesterday. Afterwards Sauerbraten would not run:
/usr/local/games/sauerbraten/sauerbraten_unix
Your platform does not have a pre-compiled Sauerbraten client.
Please follow the following steps to build a native client:
Ran the make install and have these errors:
g++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl-config --cflags` -o shared/cube.h.gch.tmp shared/cube.h
/bin/sh: sdl-config: not found
shared/cube.h:34:17: error: SDL.h: No such file or directory
shared/cube.h:35:23: error: SDL_image.h: No such file or directory
shared/cube.h:40:24: error: SDL_opengl.h: No such file or directory
shared/cube.h:42:22: error: GL/glext.h: No such file or directory
shared/cube.h:55:18: error: zlib.h: No such file or directory
In file included from shared/cube.h:62:
shared/tools.h:794: error: ISO C++ forbids declaration of ‘SDL_RWops’ with no type
shared/tools.h:794: error: expected ‘;’ before ‘*’ token
shared/tools.h:812: error: ‘Z_BEST_COMPRESSION’ was not declared in this scope
make: *** [shared/cube.h.gch] Error 1
System details:
Linux myhost 2.6.32-23-generic #37-Ubuntu SMP Fri Jun 11 07:54:58 UTC 2010 i686 GNU/Linux
# cat /etc/*release*
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=10.04
DISTRIB_CODENAME=lucid
DISTRIB_DESCRIPTION=\"Ubuntu 10.04 LTS\"
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#551: .. |
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by zingzangzongfiddlesticks
on 07/03/2010 12:02 through 82.173.139.52
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The solution is obvious now that I see the errors on this board:
# apt-get install libsdl1.2-dev
After I installed, these errors were given:
g++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl-config --cflags` -o shared/cube.h.gch.tmp shared/cube.h
shared/cube.h:35:23: error: SDL_image.h: No such file or directory
make: *** [shared/cube.h.gch] Error 1
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#552: .. |
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by tempest
on 07/03/2010 12:10 through 80.123.53.119
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sudo apt-get install libsdl-image1.2-dev
...and so on. Just use your package manager (e.g. Synaptic) to search for obvious terms.
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#553: .. |
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by .sCa5d.
on 07/09/2010 02:27 through 217.231.89.191
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I had serveral bugs with default_map_settings.cfg. A folder with a history of older release's setting files would save us lot of extra script bloat. Mappers could link towards that config-file instead of copying it. Same for default_map_models.cfg.
E.g. settings_trooper execcutes settings_ctf and so on while default.cfg just links to the last config. This results in a config tree instead of a monolithic config block.
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#554: Re: .. |
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by SheeEttin
on 07/09/2010 06:40 through 24.62.251.85, refers to #553
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http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/data/default_map_settings.cfg?view=log
...but if you're appending to the texture or model lists, you should be using texturereset/mapmodelreset.
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#555: Fatal Error upon loading map. |
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by calib1
on 07/11/2010 01:44 through 174.29.195.61
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Hello,
I am trying to play Cube 2: Sauerbraten
Trooper Edition and every time i try to load up a map, wether on multi or single player, the game minuses and a text box titled "Cube 2: Sauerbraten fatal error" appears saying "Cube 2: Sauerbraten Win32 Exeption: 0xc0000005[0xd4]." I push "ok" and the game itself shuts down, but the other box with the black backround and white text does not. I have alredy tryed re-download and installing the game. I have also alredy tryed restarting my computer. I am useing a dell laptop with Windows XP. Please help!
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#556: Re: Fatal Error upon loading map. |
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by tempest
on 07/11/2010 17:54 through 80.123.59.120, refers to #555
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Please give us all the text from that text box. It should also appear in the console ("the other box with the black backround and white text"), so you can copy & paste it from there.
Ah, and:
"2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up."
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#557: Re: Fatal Error upon loading map. |
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by calib1
on 07/12/2010 16:42 through 174.29.195.61, refers to #556
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All of the text in the text box was provided in my last post. The console said that my 3D card was "Renderer: GeForce FX Go5200/AGP/SSE2 <NVIDIA Corporation>
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#558: Windows XP crash |
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by cyclobs
on 07/20/2010 06:39 through 121.44.115.37
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Latest version of sauer randomly crashes on windows xp. log below
C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: ATI Radeon HD 4770 (ATI Technologies Inc.)
Driver: 3.3.9901 Compatibility Profile Context
Rendering using the OpenGL assembly/GLSL shader path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: mainloop
attempting to connect to 127.0.0.1:36666
connected to server
read map packages\\base\\complex.ogz (0.2 seconds)
The Complex by Destroyer & Nieb
game mode is ffa
Free For All: Collect items for ammo. Frag everyone to score points.
you have a permanent +10 health bonus! (110)
Cube 2: Sauerbraten Win32 Exception: 0xc00000fd [0xffffffff]
Only seems to be the client, the server binary runs fine
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#559: Message censored by administrator |
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by jakers3739
on 07/20/2010 09:52 through 110.32.136.76
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