Kid Friendly Cube 2 Platinum Arts Sandbox Beta 2.2 Release! |
by PlatinumArts
on 07/06/2008 17:10, 16 messages, last message: 07/18/2008 22:13, 3819 views, last view: 11/01/2024 04:43 |
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Here is the Platinum Arts Sandbox Beta 2.2.0 Release :) Here are just some of the goodies included in Sandbox Beta 2.2.0
* Up to date with CTF Edition - Thanks Eihrul and everyone else for your contributions!
* New Maps - Save The Princess (3D Platformer with speed boost power ups!), Forest
* New Quests - Apple Picking on Village, and rescuing the princess on Save The Princess
* New easy to use Sandbox launcher thanks to James "ZKAT8IT" Burns!
* Numerous menu changes and enhancements - Menus have been tweaked to improve ease of use and they can also be customized for color, font, etc.
* Basic Multilingual Support - WE NEED TRANSLATORS!! Please see here for more information:
http://www.kids.platinumarts.net/wiki/index.php?title=Translations
* Available now in English, Dutch (thanks Ben 'gamshobny' Tilma!), and Swedish (thanks Lucas Orsvärn!).
* Editing made even easier!! Can change flying speed by using + and - keys!
* Many Graphical Enhancements - Many map updates, nicer looking waterfalls, rain, scrolling clouds, some redone textures, etc.
* Numerous bug fixes and features added "under the hood".
* Improved Jukebox and Musicpack implementation
* New Music and a lilypad model!
* And MANY more! (really there are lots!!)
NOTE: If your old maps look strange in this new version, please type /remip in the console!!
Platinum Arts 2.2.0 Download
http://www.kids.platinumarts.net/fireboard/Downloads-Tech-Support-and-Feedback/
Thanks for your interest, and I hope you enjoy it!! A special thanks to Hirato who really has been the hero of this release and has advanced Sandbox so far. Remember to check our wiki if you need help! Also remember our irc channel is irc.oftc.net #sandbox or you can click here:
http://Kids.PlatinumArts.Net/irc/irc.html
Kids joining MUST have parental permission!! I cannot be responsible for things other people say in there. Take care and enjoy!
-mike
http://Kids.PlatinumArts.Net - Sandbox Homepage
http://PlatinumArts.Net - Free Games and Media
http://Doom3Coop.com - Previous Multiple Award Winning Doom 3 Mod Last Man Standing Coop
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#1: .. |
by James007
on 07/06/2008 19:12
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Can someone at this site compile it for osx or something?
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#2: .. |
by Max of S2D [Fr]
on 07/06/2008 20:43
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I have a lot of interest in that translation system- I'd like to see those "lang.cfg" files into Sauerbraten.
I can translate into French, I've been doing so since the final release of Cube.
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#3: Re: .. |
by Hirato Kirata
on 07/07/2008 08:54, refers to #1
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calimer has informed me earlier that we obtained a mac binary, I'm not sure what he did with it though
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#4: Re: .. |
by PlatinumArts
on 07/07/2008 16:43, refers to #1
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Thanks to baby-rabbit from http://fernlightning.com we do have a Mac Binary now :D I would like to have someone help test it if you'd pop into our IRC channel or send me an e-mail. My e-mail is PlatinumArts - AT - gmail.com and our irc is oftc.net #sandbox Take care!
-mike aka calimer
http://Kids.PlatinumArts.Net - Sandbox Homepage
http://PlatinumArts.Net - Free Games and Media
http://Doom3Coop.com - Previous Project Multiple Award Winning Doom 3 Mod Last Man Standing Coop
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#5: All Right! |
by Nomad
on 07/12/2008 19:13
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I'm downloading it now!
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#6: .. |
by scanf
on 07/17/2008 09:45
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Can someone explain to me what this project is. I've downloaded it and cannot understand what it's supposed to be?
Looks like a few new maps on a mod of cube but what is the purpose?
Sorry I don't know much about this project.
Thanks :)
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#7: Re: .. |
by Gambit
on 07/18/2008 00:55, refers to #6
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You might be interested in a podcast where mike talks about this project. :)
http://www.moddb.com/groups/blog/news/modcast-live-thoughts
Towards the end of the show (97:20) is where the sandbox discussion starts, but there is also Doom 3 Last Man Standing Coop discussion in the middle.
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#8: .. |
by {Qs}Homicidal
on 07/18/2008 01:14
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the guy that makes the game is the one in the show :D
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#9: .. |
by {Qs}Homicidal
on 07/18/2008 01:38
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meh I have some issues of how he worded things he made it sound like all the editing and scripting IS part of sandbox and not part of cube II and he should have pointed to cube II more :D
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#10: .. |
by scanf
on 07/18/2008 06:09
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I listened to the podcast and still don't understand it. SandBox is no different than cube 2. So why is Mike not out there promoting Sauer?
Actually what I understood from it is that Mike is re-branding Cube 2 as Sandbox and making money from it? Is this correct?
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#11: .. |
by {Qs}Homicidal
on 07/18/2008 07:35
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meh I would not call it re-branding
but it sounded like cube II was the mod and sandbox was the engine
as for selling I think thats legal under Zlib not sure but he certainaly need to set the guys at MOD DB Strait
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#12: .. |
by {Qs}Homicidal
on 07/18/2008 07:56
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I started and topic on MODDB to help clear any misunder standings ( if there are) about sandbox & cube 2
http://www.moddb.com/forum/thread/cube-ii-platinumarts-sand-box
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#13: .. |
by scanf
on 07/18/2008 09:03
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legally yes as long as Cube Engine gets a mention you can use it for whatever you like.
What I don't understand is that Sandbox does not add anything new. The podcast boasted about the realtime map editing which was probably developed by Aard or Eihrul for Cube.
Come on get a couple of your buddies to translate the menus into different languages, turn off the blood, create a few maps and call it your own project...sorry but that's low.
I have a great deal of respect for Aard and Eihrul and all the hours they have put into cube so I apologize for ranting.
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#14: Re: .. |
by Hirato Kirata
on 07/18/2008 10:29, refers to #13
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"Sandbox is a game design tool based on the Cube 2 engine"
That's at the beginning of EACH post calimer makes. I'm pretty sure if people decided to even look for the cube 2 engine, they'll realise we've nearly identical codebases.
"Sandbox does not add anything new" - scanf
wrong. The majority of the art didn't transfer from cube 2 (you should know the story, we're not allowed to, mike can tell you more of the specifics). Among several code changes, those simplistic multilingual stuff, and all the art we do ourselves (mapping, texturing, modeling, etc), I fail to see how ti doesn't add anything new
"what I understood from it is that Mike is re-branding Cube 2 as Sandbox and making money from it" - scanf
no, we're not making any money from it, there's some ads on the main page to help pay for hosting, but that's the extent of it.
while I'm not sure what you mean by re-branding, I don't think we are :)
~Hirato Kirata
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#15: Re: .. |
by scanf
on 07/18/2008 19:57, refers to #14
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Hirato,
I understand the licensing model of Cube. The content is not open source. I was talking about the core code.
Unless I misunderstood the podcast Mike gets paid for demoing sandbox. I was not referring to selling sandbox for a profit.
I'm all for promoting the cube engine. But I do not see enough differences between the core of sauer and sandbox to create a whole new project.
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#16: .. |
by {Qs}Homicidal
on 07/18/2008 22:13
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omg I am aggreeing with eihrul lol
.....
/me checks to see if he has been brain washed lul
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