home home

shots shots

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Bug Reports

by eihrul@work on 04/22/2008 13:19, 252 messages, last message: 01/15/2014 11:34, 278423 views, last view: 11/29/2020 19:35

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

Go to first 20 messagesGo to previous 20 messages    Board Index   

#234: Re: Win32 exception 0xc0000005 [0x8]

by Selendrile on 09/16/2009 00:38

I get the same error, using windows 2000, on a laptop. It can play other games like Morrowind, so graphics is fine I think, though it is ATI.

On my desktop, win2000, Radeon graphics card, works perfectly.

reply to this message

#235: menu loads,but game crashes on match start-up!

by INDIANAgaby on 10/13/2009 07:05

C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Intel 965/963 Graphics Media Accelerator (Intel)
Driver: 1.5.0 - Build 7.14.10.1280
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No texture rectangle support. (no full screen shaders)
WARNING: Disabling shaders for extra performance. (use \"/shaders 1\" to enable sh
aders if desired)
Rendering using the OpenGL fixed-function path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: mainloop
read map packages\\base\\mpsp9a.ogz (0.5 seconds)
Private Stan Sauer: Run & Gun Part I by MitaMAN
game mode is SP
Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x8]

***************************************
specs;
win vista basic service pack 1
ram;1gb(5gb with ready to boost on)
cpu;intel celeron 1.86Ghz
gfx;256mb mobile intel graphics media x3100


reply to this message

#236: Win32

by TokyoUnderdog on 02/17/2010 01:20

I\'ve got the same rig as stinger85, the program works fine until it loads a map and then bam! it crashes

reply to this message

#237: ..

by Maikolzor on 06/01/2010 11:25

I also get the Error but only in coop edit with other players.

reply to this message

#238: W7

by Derl on 06/18/2010 12:38

I got same problem as guys on this thread.

And I also get this errormessage:

Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x8]

And yes, I have updated my drivers.

reply to this message

#239: win32?

by wootwoo on 07/01/2010 22:13

i get the same error on windows 7! is there somthing wrond with my computer?

reply to this message

#240: Win32?

by JetHawk95 on 07/09/2010 01:12

win32 exception 0x000005 [0x905a4d]

Does it when joining a co-op edit match :(

reply to this message

#241: win32 exception 0x000005

by s0ygecko on 08/23/2010 20:23

I get the same error. In my case before entering anything or changing any option in GFX. The most strange thing is that game works in the principal Admin account but any other.

As "normal user" the game works different but I get the same error.

Probably Installing in another unit can solve all the problems

reply to this message

#242: Re: win32 exception 0x000005

by s0ygecko on 08/23/2010 20:31, refers to #241

UPS:
1) Windows 7 Compilation 7600 (Spanish)
2) Radeon X1650
3) Cube2: Sauerbraten (Justice Edition)
4) read map ...
Cube2: Sauerbraten Win32 Exception: 0xc0000005 [0x...]
5) Always when I enter on a map.

reply to this message

#243: Problem

by Ganjafreak on 02/08/2011 02:01

I have a problem with running this game.

I click on the shortcut a command prompt comes up and goes away.


I have a new built rig for about 500$

Quad core athlon 2 x4 640 processor at 3.0ghz
4 gigs of ram, my 32bit os runs at 3.2gigs even though i have a 64bit CPU

Nvidia geforce 6800-updating 2 2 brand new 6980's(non market engineering samples)

So what is this problem? I really love this game and I u sed to play it all the time on m y old machine.

reply to this message

#244: Re: Problem

by Ganjafreak on 02/09/2011 04:06, refers to #243

I got it working. I normally leave my computer running for days so I did a restart and reinstall and it worked perfectly.

For some reason there is no unistall.exe in my folder so I have to delete the folder and click uninstall from my cpanel.

reply to this message

#245: fatal error windows 7

by rogdrio on 07/23/2011 03:26

C:\\\\\\\\\\\\\\\\Program Files\\\\\\\\\\\\\\\\Sauerbraten>bin\\\\\\\\\\\\\\\\sauerbraten.exe -r
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Mirage Graphics3 (SiS)
Driver: 1.5.0
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No texture rectangle support. (no full screen shaders)
Rendering using the OpenGL assembly shader path.
init: console
init: gl: effects
COMPILE ERROR (PS:explosion2dsoft) - invalid color type
!!ARBfp1.0

OPTION ARB_precision_hint_fastest;



OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;

TEX dtc, fragment.texcoord[1], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;

TEX blend, fragment.texcoord[1], texture[1], 2D;


MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;



MUL result.color.rgb, diffuse, fragment.color;

TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;

MAD_SAT depth.x, depth.x, program.env[5].z, -fragment.texcoord[3
].z;

MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;


END
COMPILE ERROR (PS:explosion3dsoft) - invalid color type
!!ARBfp1.0

OPTION ARB_precision_hint_fastest;



OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;

TEX dtc, fragment.texcoord[2], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;

TEX blend, fragment.texcoord[1], texture[1], 2D;


MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;



MUL result.color.rgb, diffuse, fragment.color;

TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;

MAD_SAT depth.x, depth.x, program.env[5].z, -fragment.texcoord[3
].z;

MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;


END
COMPILE ERROR (PS:explosion2dsoft8) - invalid color type
!!ARBfp1.0

OPTION ARB_precision_hint_fastest;



OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;

TEX dtc, fragment.texcoord[1], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;

TEX blend, fragment.texcoord[1], texture[1], 2D;


MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;



MUL result.color.rgb, diffuse, fragment.color;

TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;

DP4 depth.x, depth, program.env[6];
SUB_SAT depth.x, depth.x, fragment.texcoord[3].z;

MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;


END
COMPILE ERROR (PS:explosion3dsoft8) - invalid color type
!!ARBfp1.0

OPTION ARB_precision_hint_fastest;



OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;

TEX dtc, fragment.texcoord[2], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;

TEX blend, fragment.texcoord[1], texture[1], 2D;


MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;



MUL result.color.rgb, diffuse, fragment.color;

TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;

DP4 depth.x, depth, program.env[6];
SUB_SAT depth.x, depth.x, fragment.texcoord[3].z;

MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;


END
COMPILE ERROR (PS:overbrightdecal) - invalid color type
!!ARBfp1.0

OPTION ARB_precision_hint_fastest;



OPTION ARB_fog_linear;
TEMP diffuse;
TEX diffuse, fragment.texcoord[0], texture[0], 2D;
LRP result.color, fragment.color. <<HERE>>
a, diffuse, fragment.color;
END
Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x232db1b6]

compileasmshader - shader.cpp [128]
Shader::compile - shader.cpp [769]
newshader - shader.cpp [882]
shader - shader.cpp [1574]
executeret - command.cpp [631]
execute - command.cpp [709]
execfile -

reply to this message

#246: Intel HD Graphics 3000 bug

by p5n0n4 on 11/06/2011 16:42

Playing Sauerbraten (forgot which version) on Mac OSX, 13" MBP w/ Intel HD 3000 gpu.
There's a lot of weird render-mess-up stuff going on. Textures and models are missing or randomly disappear and reappear, things "tear" across the screen... It's hard to describe. Everything is just way chaotic and unplayable.

reply to this message

#247: Cannot Install

by Justice40 on 12/01/2011 15:47

When i try to open the installer it says that the Cube 2 Sauerbraten Installer is not a valid Win32 Application.
OS : Windows XP x64

reply to this message

#248: The Screen is really blurry

by xDranZx on 03/13/2012 17:06

i start it and it runs fine exept i cant read what any of the things say cause the screen is that blurry any ideas on how to fix it?

reply to this message

#249: Re: Intel HD Graphics 3000 bug

by jewfro297 on 04/13/2012 02:44, refers to #246

I had that problem with dual nvidia 7900s in a laptop before, can you run sauerbraten on full settings with your hd3000 with no problems other than the tearing and disappearing trees?

reply to this message

#250: HELP ME PLEASE ! :c

by Danixfun on 01/11/2013 03:48

-Windows 7

-Rendering using the OpenGL fixed-function path.

-Collect Edition (January 4, 2013)


-WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: No cube map texture support. (no reflective glass)
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for you)



Please help me ! i ve been playing Sauerbraten for years :c this is the first time i get this problem

reply to this message

#251: master server

by trash.sbr on 01/05/2014 18:37

Windows 7 Professional 64-bit
Intel(R) HD Grafics (Intel)

I installed the game but when I want to update the server list from the master server it says: master server is not replying

Could be the server down or sth like that?

reply to this message

#252: Re: master server

by trash.sbr on 01/05/2014 18:39, refers to #251

oh forget:
it's the Justice Edition

reply to this message

#253: Re: HELP ME PLEASE ! :c

by trash on 01/15/2014 11:34, refers to #250

try to refresh your driver for the graphic card, i had that problem too and solved it with so

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Post a Message

Username

Email

Subject

Body

3 times 4 is?


content by Aardappel & eihrul © 2001-2020
website by SleepwalkR © 2001-2020
38264321 visitors requested 53321970 pages
page created in 0.039 seconds using 10 queries
hosted by Boost Digital