C:\\\\\\\\\\\\\\\\Program Files\\\\\\\\\\\\\\\\Sauerbraten>bin\\\\\\\\\\\\\\\\sauerbraten.exe -r
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Mirage Graphics3 (SiS)
Driver: 1.5.0
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No texture rectangle support. (no full screen shaders)
Rendering using the OpenGL assembly shader path.
init: console
init: gl: effects
COMPILE ERROR (PS:explosion2dsoft) - invalid color type
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;
TEX dtc, fragment.texcoord[1], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;
TEX blend, fragment.texcoord[1], texture[1], 2D;
MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;
MUL result.color.rgb, diffuse, fragment.color;
TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;
MAD_SAT depth.x, depth.x, program.env[5].z, -fragment.texcoord[3
].z;
MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;
END
COMPILE ERROR (PS:explosion3dsoft) - invalid color type
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;
TEX dtc, fragment.texcoord[2], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;
TEX blend, fragment.texcoord[1], texture[1], 2D;
MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;
MUL result.color.rgb, diffuse, fragment.color;
TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;
MAD_SAT depth.x, depth.x, program.env[5].z, -fragment.texcoord[3
].z;
MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;
END
COMPILE ERROR (PS:explosion2dsoft8) - invalid color type
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;
TEX dtc, fragment.texcoord[1], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;
TEX blend, fragment.texcoord[1], texture[1], 2D;
MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;
MUL result.color.rgb, diffuse, fragment.color;
TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;
DP4 depth.x, depth, program.env[6];
SUB_SAT depth.x, depth.x, fragment.texcoord[3].z;
MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;
END
COMPILE ERROR (PS:explosion3dsoft8) - invalid color type
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_linear;
TEMP dtc, diffuse, blend, tint;
TEX dtc, fragment.texcoord[2], texture[0], 2D;
MAD dtc, dtc, 0.1, fragment.texcoord[0];
TEX diffuse, dtc, texture[0], 2D;
TEX blend, fragment.texcoord[1], texture[1], 2D;
MAD tint, blend.a, { 0, 0, -0.5, 0 }, { 0, 0, 0.5, 0 };
MUL blend, blend.a, 4;
MAD diffuse, diffuse, blend, tint;
MUL result.color.rgb, diffuse, fragment.color;
TEMP depth;
TXP depth, fragment.texcoord[3], texture[2], 2D;
DP4 depth.x, depth, program.env[6];
SUB_SAT depth.x, depth.x, fragment.texcoord[3].z;
MUL depth.x, depth.x, fragment.color. <<HERE>>
a;
MAX depth.x, depth.x, program.env[5].w;
MUL result.color.a, diffuse.a, depth.x;
END
COMPILE ERROR (PS:overbrightdecal) - invalid color type
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_linear;
TEMP diffuse;
TEX diffuse, fragment.texcoord[0], texture[0], 2D;
LRP result.color, fragment.color. <<HERE>>
a, diffuse, fragment.color;
END
Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0x232db1b6]
compileasmshader - shader.cpp [128]
Shader::compile - shader.cpp [769]
newshader - shader.cpp [882]
shader - shader.cpp [1574]
executeret - command.cpp [631]
execute - command.cpp [709]
execfile -
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