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Cube & Cube 2 FORUM


Cube Legends 2007

by Sauerplayer on 04/29/2007 02:26, 6 messages, last message: 05/03/2007 04:14, 4138 views, last view: 11/20/2017 16:58

As a few of you know, Tentus has allowed me to take over the Cube Legends project, which will now be called Cube Legends 2007 until next year for obvious reasons. Anyway, I am just posting here to give a brief list of changes that will be made hopefully within the next year or so. This is the list:
-----------------------------------
*save games
*checkpoints
*gibs
*more monsters:
(a wider variety of skins for original ones (seperate models.)
------------------------
new monsters
------------------------
*sorcerer
*slave
*ogre
*evil mage
*dragon knight
*blue demon
*cobra
*demoness
*hayden
*jive demon
*sfod8
*bauul
*corpse
*fairy
*hydra
*insect
*phantom
*brown bear
--------------------------

*more weapons
*fix badly situated mapmodels
*new blood decal (sauerbraten one)
*new spark decal
*new water appearance (Sauer one again.)
*3rd preson view
*checkpoints
*rubble when ground is shot with bomb launcher, or grenade explodes
*head shots
*animated NPCs'
*more levels
*FMV/AVI support (Highly unlikely with the Cube 1 engine.)
*single Player quest game
*PNG support
*Slow walking speed
*fall damage
*footsteps
*grenades that can be held until they explode
*enemies can hold multiple weapons (Like on action Cube)
*sniping mode only for sniping weapons (a.e. Bow& Arrow)
*weapon bob (Makes them move back and forth for those who don't know.)
*bow can be pulled and held back until ready for release
------------------------------------
Now, as I have little or no experiance with most of these, I will almost certainly have to learn as I go (Nothing wrong with that.) And read a lot of tutorials. If anyone is interested in helping out with the project, just drop a line right here and i'll get back to you.
-Sauerplayer

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#1: ..

by Passa on 04/29/2007 04:41

If you need any help, shoot me an email, I've got plenty of free time nowadays :)

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#2: Re: ..

by Sauerplayer on 04/29/2007 04:54, refers to #1

Thanks much Passa. I'll be sure to email you when I need help. I have a lot of free time on my hands also, which is why i asked Tentus if I could work on CL.

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#3: ..

by theButcher on 04/29/2007 19:50

Port to sauerbraten. I can help with this.

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#4: Re: ..

by Max of S2D [Fr] on 04/29/2007 20:58, refers to #2

Got a lot of time too, wanna help you too if possible.

E-mail me. Or answer to my message :)

reply to this message

#5: Normalmapping

by ringostrarrgagaignagin on 04/30/2007 01:14

How about bump/normalmapping too?

I could help a little too


conorkirk@gmail.com

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#6: I can map

by Splitta on 05/03/2007 04:14

I have mapped with the cube engine and sauer engine. I can help ya with mapping :)

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