Cube Legends 2007 |
by Sauerplayer on 04/29/2007 02:26 through 24.108.76.155, 6 messages, last message: 05/03/2007 04:14, 2142 views, last view: 07/31/2010 02:01 |
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As a few of you know, Tentus has allowed me to take over the Cube Legends project, which will now be called Cube Legends 2007 until next year for obvious reasons. Anyway, I am just posting here to give a brief list of changes that will be made hopefully within the next year or so. This is the list:
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*save games
*checkpoints
*gibs
*more monsters:
(a wider variety of skins for original ones (seperate models.)
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new monsters
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*sorcerer
*slave
*ogre
*evil mage
*dragon knight
*blue demon
*cobra
*demoness
*hayden
*jive demon
*sfod8
*bauul
*corpse
*fairy
*hydra
*insect
*phantom
*brown bear
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*more weapons
*fix badly situated mapmodels
*new blood decal (sauerbraten one)
*new spark decal
*new water appearance (Sauer one again.)
*3rd preson view
*checkpoints
*rubble when ground is shot with bomb launcher, or grenade explodes
*head shots
*animated NPCs'
*more levels
*FMV/AVI support (Highly unlikely with the Cube 1 engine.)
*single Player quest game
*PNG support
*Slow walking speed
*fall damage
*footsteps
*grenades that can be held until they explode
*enemies can hold multiple weapons (Like on action Cube)
*sniping mode only for sniping weapons (a.e. Bow& Arrow)
*weapon bob (Makes them move back and forth for those who don't know.)
*bow can be pulled and held back until ready for release
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Now, as I have little or no experiance with most of these, I will almost certainly have to learn as I go (Nothing wrong with that.) And read a lot of tutorials. If anyone is interested in helping out with the project, just drop a line right here and i'll get back to you.
-Sauerplayer
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#1: .. |
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by Passa
on 04/29/2007 04:41 through 203.217.37.163
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If you need any help, shoot me an email, I've got plenty of free time nowadays :)
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#2: Re: .. |
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by Sauerplayer
on 04/29/2007 04:54 through 24.108.76.155, refers to #1
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Thanks much Passa. I'll be sure to email you when I need help. I have a lot of free time on my hands also, which is why i asked Tentus if I could work on CL.
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#3: .. |
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by theButcher
on 04/29/2007 19:50 through 66.41.93.97
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Port to sauerbraten. I can help with this.
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#4: Re: .. |
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by Max of S2D [Fr]
on 04/29/2007 20:58 through 172.208.5.242, refers to #2
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Got a lot of time too, wanna help you too if possible.
E-mail me. Or answer to my message :)
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#5: Normalmapping |
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by ringostrarrgagaignagin
on 04/30/2007 01:14 through 67.42.153.20
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How about bump/normalmapping too?
I could help a little too
conorkirk@gmail.com
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#6: I can map |
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by Splitta
on 05/03/2007 04:14 through 71.72.153.192
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I have mapped with the cube engine and sauer engine. I can help ya with mapping :)
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