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SauerMod: Bots and Gameplay Extensions

by Quin on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 144628 views, last view: 04/19/2024 03:53

This is the official thread for SauerMod, a continuation of SauerBot.

You can get it from: http://www.quadropolis.us/node/418

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#2: ..

by Geartrooper on 12/23/2006 05:39

Holy cow! Really cool.

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#3: SauerMod Update

by Quin on 03/14/2007 12:21

Hey there. So you might be wondering where SauerMod is and has been.

Progress on the bots has been steady, with minor logic tweaks and better navigation. I hope to support capture in the next release.

I've added the first few tweaks to the mod side of fpsgame, integrating a text-based score display on the HUD for those who dislike the new 3DGUI based one, and a ad-hoc chasecam which can be used both online and offline (with bots).

To mix things up a little, I've been trying to develop new things for SauerMod, this helps me keep continual dvelopment on the project as I get bored of one part, I can move to another.

In regards to this, I've developed the SSP (Side Scrolling Platformer) game module, which turns Sauerbraten into a Mario-esque type of singleplayer game. You can view a sneak peek of the current (and ugly) demo here: http://qreeves.googlepages.com/sm_ssp_01.jpg

I would like to put a call out to content developers and players alike: I need decent sounds and models that fit in with the Sauerbraten theme (for coins, extra lives, powerups, etc). If anyone can provide these, or knows of any pre-existing ones, I'd love to hear from you.

As always, I welcome any comments, suggestions, or contributions for this game module, as well as all of SauerMod.

Anyway, in the meantime.. Happy fragging!

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#4: Re: SauerMod Update

by shadow,516 on 03/14/2007 14:21, refers to #3

That is the most awesome thing ever...

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#5: Re: SauerMod Update

by Passa on 03/15/2007 08:05, refers to #4

Agreed :O

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#6: Re: SauerMod Update

by Max of S2D [Fr] on 03/15/2007 13:19, refers to #3

I'm only waiting for this. omfg

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#7: ..

by enigma_0Z on 03/16/2007 20:44

Any updates on the bots? Last I heard you _were_ working from sauer cvs?

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#8: Re: ..

by Quin on 03/17/2007 07:32, refers to #7

All my work is based on the CVS version, I make official releases when Sauerbraten makes an official release.

I'm working hard on improving bot logic and creating the new SSP game module, and I hope to get out an interim release for CVS version users soon. The aim behind that is to get comments/feedback/contributions before the next official release.

I absolutely suck at anything artistic in nature, so the interim release of SSP is gonna look like pure crud, but hopefully play well. Hopefully at least, a mapper might offer to make a level or two in time for the official release.

If there's enough interest, I may look at putting my work into a CVS repository so that people can grab development snapshots as they please (and possibly have more people contributing code). What do you guys think?

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#9: Re: ..

by Passa on 03/17/2007 10:01, refers to #8

I'm all for that, I'd like to make side scrolling platformer maps in Sauerbraten without having to wait for the release :)

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#10: Re: ..

by Lex Luthor on 03/17/2007 11:14, refers to #9

So you're saying that the next release will include a side scrolling platformer mode?
Wow,Now I really am looking forward for this.

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#11: Interim CVS Release v0.15

by Quin on 03/18/2007 12:17

OK, for all those Sauerbraten CVS users out there, here's the interim release v0.15 of SauerMod, which includes the new Side Scrolling Platformer game module.

http://qreeves.googlepages.com/sauermod015.zip

To use the SSP module, run SauerMod with the '-gssp' command line parameter. Note that this is a //preview// release, and as such things either may not work, not work as expected, or look utterly ugly. You've been warned.

So, if you use the CVS version of Sauerbraten, grab it, play it, then get back to me about your experiences with it!

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#12: Re: Interim CVS Release v0.15

by DTurboKiller LT (damn lost my cookie again) on 03/18/2007 12:28, refers to #11

Wow, looks really great, but...
-There seems to be a lot of missing textures errors
-When I get to the glassy part, it takes me out of the game with even more texture errors...

Fix these as soon as possible ;)

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#13: Re: Interim CVS Release v0.15

by Quin on 03/18/2007 13:17, refers to #12

Are you using the CVS version of Sauerbraten, or are you using the latest release (GUI Edition)? As I said, you //need// CVS.

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#14: Re: Interim CVS Release v0.15

by DTurboKiller LT (damn lost my cookie again) on 03/18/2007 13:44, refers to #13

eh, right. Sorry. You really should port it to GUI edition though.

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#15: Re: Interim CVS Release v0.15

by Quin on 03/18/2007 14:17, refers to #14

Will do once it is stable, assuming Sauerbraten hasn't made a new release by then.

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#16: Update: Interim CVS Release v0.15

by Quin on 03/18/2007 14:20

Thanks to geartrooper hanging in there for two hours debugging the Linux build, I have uploaded an updated archive of v0.15 with an updated Linux client, shell script, and Makefile.

It was very tedious (as I don't have a Linux desktop with which to test these things) so I hope you guys appreciate it, and don't forget to thank geartrooper too if you use Linux :)

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#17: I see we need to work together

by DTurboKiller LT (damn lost my cookie again) on 03/18/2007 14:53

I checked your sauermod readme and it seems we have the same goal: to extend the gameplay of the game. I don't see why we shouldn't work together. I already have the golf and tennis stuff ready in the menus.cfg, as well as music. I'm not good at coding, but I can understand the menus.cfg :D
As for the golf, you (or better, we) need a weapon to shoot golf balls. Maybe color the grenade weapon (or create a new model for it), add a different grenade model (golf balls?), add a different ammo model (a box of golf balls maybe), set the grenade time to infinite so that it doesn't explode and also instead of using the grenade shot, use modified grenade shot that when you hold the left mouse button, it charges the shot and when you release the button it shoots in a long distance kinda like golf games.
Now, for tennis, we need a ball model, a raquet model, use the hold left mouse button thingy i said, add 2 different invisible materials to determine the front and rear part of the tennis court...

I really am interested in joining the Sauermod team :D

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#18: Re: I see we need to work together

by Quin on 03/18/2007 15:58, refers to #17

People do read documentation! Also, "SauerMod team"? I'm pretty much the only guy working on it, save for the handful of people that encourage me and lend a hand with debugging.

On a more serious note, other game modes a probably alot further down the track. My love at the moment are the FPS Bots/Mod and the SSP Game Module. Being able to write in CubeScript isn't a very valuable asset, as most of us can understand/write it (being as we all love Sauerbraten).

By all means, if you think you have any other useful skills that might be needed, ask away. What's really needed at the moment is mostly on the coding side, I could use a few art assets like models and sounds, but other than that I don't really know.

If you really want to contribute and don't think you can offer whats currently needed, I appreciate people alpha testing the game (especially now with SSP) and submitting ideas, comments, and bug reports. Maybe learn how to use CVS, grab yourself a copy of the development version of Sauerbraten from http://sourceforge.net/projects/sauerbraten and playtest your little heart out. Who knows, maybe you could make a decent map or two for the Side Scroller with some practice.

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#19: Re: I see we need to work together

by shadow,516 on 03/18/2007 19:20, refers to #18

That is sooo awesome quin.

I'm definitely making some maps for that

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#20: ..

by marvin2k on 03/19/2007 08:30

well, quin i,m intersted on a your gameplay, i don,t understand very well your intention but i, think i,m interested, you can find me on quadropolis. we spoke about it!

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#21: ..

by enigma_0Z on 03/20/2007 01:27

Wait, I thought there was computer-controlled bots in 3d sauer here... perhaps I'm confused

...

But, 2d side scrolling using the sauer engine sounds cool... golf too.

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