General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11330967 views, last view: 04/24/2024 10:05 |
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for questions, announcements etc.
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Board Index
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#14298: Re: mapsize |
by suicizer01
on 12/14/2011 08:48, refers to #14287
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No, I can't (and I doubt anyone else will), as I don't know how to compile, neither I will make time for that now.
For some things, you gotta put some or your own time in it...
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#14299: Re: Automated messages |
by Razgriz
on 12/14/2011 14:03, refers to #14296
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'do' is an internal command in the SVN, so it no longer crashes when using '/do do'.
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#14300: About this forum |
by FrenchBadPunk
on 12/16/2011 10:42
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How connect me without a "temporary account id" ???
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#14301: Re: About this forum |
by Razgriz
on 12/16/2011 18:25, refers to #14300
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what? :P
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#14302: Re: About this forum |
by Zamwa
on 12/17/2011 00:59, refers to #14300
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For "temporary account id", the best way is just to backup the cookie for permanent usage!
raz-wawa!? :3
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#14303: Re: About this forum |
by FrenchBadPunk
on 12/17/2011 05:08, refers to #14302
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I have already cookies activated, but I dont understand how works this forum and, in particular, how "connect me" !???
Each time I try to reply to a post, I enter my Username and my email but each time it say me that the user already exist and I must make "recover account" and use the temporary ID (24 minutes) !!!
It is normal or it's me which made something wrong ???
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#14304: Re: About this forum |
by Zamwa
on 12/17/2011 07:01, refers to #14303
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Sounds like you don't like the name your already using?! Whatever user name your trying to use you can ask eihrul to change it?!
I dunno if he does such requests?
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#14305: Re: About this forum |
by Sub-Zero
on 12/21/2011 20:21, refers to #14304
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having cookies enabled doesn't mean a thing. if you lose the cookie or if you clear history, ect, you lose account info, just click "recover account" and put in your email, then go to your email for a recovery pass.
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#14306: How add new OBJ model |
by BigBen
on 12/28/2011 17:38
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Hi
For test I've made simple Icosphere model and export him to OBJ format. But Sauerbraten can't see him. I don't understand why.
Files are put in models/kula/ . I have OBJ file, MTL file, skin and simple CFG file:
objload kula.obj
objskin Icosphere skin.png
What I'm doing wrong?
THX for any help
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#14307: Re: How add new OBJ model |
by Papriko
on 12/28/2011 18:44, refers to #14306
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Did you import the model ingame using /mmodel ?
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#14308: Re: How add new OBJ model |
by BigBen
on 12/28/2011 20:12, refers to #14307
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No, I not tried yet. Can you write full syntax of this command? I can\'t find him in docs.
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#14309: Re: How add new OBJ model |
by Razgriz
on 12/28/2011 20:59, refers to #14308
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Just look inside the map configs, like xenon's. You'll see how it is used.
The game loads a preset of mapmodels by default for each map, but for your map, you can either add more to the list or reconstruct it piece by piece.
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#14310: Re: How add new OBJ model |
by suicizer01
on 12/28/2011 21:35, refers to #14308
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It definetly IS in the docs, just take a look at the link after this line of text:
http://sauerbraten.org/docs/editref.html
If your still having trouble, under this line of text is a tutorial I once made for creating and importing an .obj-file in Sauerbraten.
http://www.quadropolis.us/node/3006
I have to warn you, the config-file of the tutorial is very outdated (as well as some of the explanation. It needs and will be updated soon). All necassery commands are obtainable on a prefab I also once made.
It's accessible just right here.
http://quadropolis.us/node/3091
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#14311: Re: How add new OBJ model |
by BigBen
on 12/28/2011 23:39, refers to #14310
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So there are any progress. Now model is loading but without texture (fuuuuuu...).
I've made my simple model in Blender 2.60. Here is screenshot from blender window:
http://wstaw.org/m/2011/12/28/blender.png
My UV map:
http://wstaw.org/m/2011/12/28/skin2.png
And screenshot from game:
http://wstaw.org/m/2011/12/28/sauerbraten_2011-12-28_23-09-50-93.jpg
My actual obj.cfg:
objload kula.obj
objskin Icosphere skin2.png
mdlspec 50
mdlscale 500
Any ideas why texture is not loading?
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#14312: Re: How add new OBJ model |
by BigBen
on 12/29/2011 01:52, refers to #14311
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THX for everything but now I know what was wrong. I've only changed
objskin Icosphere skin2.png
for that
objskin * skin2.png
Now model is looking OK.
Problem is solved.
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#14313: Next Addon |
by Splitter
on 12/29/2011 08:51
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I am wondering when the next addon will finaly released.
I want new maps finaly! I'm waiting and waiting and i want more :D
Please tell me!
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#14314: Re: Next Addon |
by Razgriz
on 12/29/2011 09:54, refers to #14313
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No one knows, but we pretty much expect it to come out early 2012. Or perhaps he'll surprise us at the new year's eve.
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#14315: OBJ model and a few textures |
by BigBen
on 12/29/2011 14:36
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Hi
Last I've problem with model using single texture who you help me solved but now I must use two textures to different model (simple table).
Problem is the same: model is loading but without textures.
Here is ZIP archive with original Blender file, OBJ, MTL, CFG and textures.
http://www.sendspace.com/file/pldb5b
Sorry for my bad english.
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#14316: Re: OBJ model and a few textures |
by suicizer01
on 12/30/2011 00:03, refers to #14315
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As I already told in the "How to create an .obj-file from basic geometry in Sauerbraten" content, you can't load 2 skins on 1 model if the .obj-format has been used. I would recommend to use .md3 instead (which is in common also cheaper on file-size).
How to change it's format?
Use MisfitModel3D for it, which is free (or Milkshape3D, requires payment though).
P.S.
Why is the skin having an alpha-channel?
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#14317: Re: OBJ model and a few textures |
by eihrul
on 12/30/2011 05:31, refers to #14316
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You can load two skins on one model just fine in obj. Obj has named vertex groups, which is what you assign the skins to.
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