home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11330967 views, last view: 04/24/2024 10:05

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#14298: Re: mapsize

by suicizer01 on 12/14/2011 08:48, refers to #14287

No, I can't (and I doubt anyone else will), as I don't know how to compile, neither I will make time for that now.

For some things, you gotta put some or your own time in it...

reply to this message

#14299: Re: Automated messages

by Razgriz on 12/14/2011 14:03, refers to #14296

'do' is an internal command in the SVN, so it no longer crashes when using '/do do'.

reply to this message

#14300: About this forum

by FrenchBadPunk on 12/16/2011 10:42

How connect me without a "temporary account id" ???

reply to this message

#14301: Re: About this forum

by Razgriz on 12/16/2011 18:25, refers to #14300

what? :P

reply to this message

#14302: Re: About this forum

by Zamwa on 12/17/2011 00:59, refers to #14300

For "temporary account id", the best way is just to backup the cookie for permanent usage!

raz-wawa!? :3

reply to this message

#14303: Re: About this forum

by FrenchBadPunk on 12/17/2011 05:08, refers to #14302

I have already cookies activated, but I dont understand how works this forum and, in particular, how "connect me" !???
Each time I try to reply to a post, I enter my Username and my email but each time it say me that the user already exist and I must make "recover account" and use the temporary ID (24 minutes) !!!
It is normal or it's me which made something wrong ???

reply to this message

#14304: Re: About this forum

by Zamwa on 12/17/2011 07:01, refers to #14303

Sounds like you don't like the name your already using?! Whatever user name your trying to use you can ask eihrul to change it?!
I dunno if he does such requests?

reply to this message

#14305: Re: About this forum

by Sub-Zero on 12/21/2011 20:21, refers to #14304

having cookies enabled doesn't mean a thing. if you lose the cookie or if you clear history, ect, you lose account info, just click "recover account" and put in your email, then go to your email for a recovery pass.

reply to this message

#14306: How add new OBJ model

by BigBen on 12/28/2011 17:38

Hi

For test I've made simple Icosphere model and export him to OBJ format. But Sauerbraten can't see him. I don't understand why.

Files are put in models/kula/ . I have OBJ file, MTL file, skin and simple CFG file:


objload kula.obj
objskin Icosphere skin.png

What I'm doing wrong?
THX for any help

reply to this message

#14307: Re: How add new OBJ model

by Papriko on 12/28/2011 18:44, refers to #14306

Did you import the model ingame using /mmodel ?

reply to this message

#14308: Re: How add new OBJ model

by BigBen on 12/28/2011 20:12, refers to #14307

No, I not tried yet. Can you write full syntax of this command? I can\'t find him in docs.

reply to this message

#14309: Re: How add new OBJ model

by Razgriz on 12/28/2011 20:59, refers to #14308

Just look inside the map configs, like xenon's. You'll see how it is used.

The game loads a preset of mapmodels by default for each map, but for your map, you can either add more to the list or reconstruct it piece by piece.

reply to this message

#14310: Re: How add new OBJ model

by suicizer01 on 12/28/2011 21:35, refers to #14308

It definetly IS in the docs, just take a look at the link after this line of text:

http://sauerbraten.org/docs/editref.html

If your still having trouble, under this line of text is a tutorial I once made for creating and importing an .obj-file in Sauerbraten.

http://www.quadropolis.us/node/3006

I have to warn you, the config-file of the tutorial is very outdated (as well as some of the explanation. It needs and will be updated soon). All necassery commands are obtainable on a prefab I also once made.
It's accessible just right here.

http://quadropolis.us/node/3091

reply to this message

#14311: Re: How add new OBJ model

by BigBen on 12/28/2011 23:39, refers to #14310

So there are any progress. Now model is loading but without texture (fuuuuuu...).

I've made my simple model in Blender 2.60. Here is screenshot from blender window:
http://wstaw.org/m/2011/12/28/blender.png

My UV map:
http://wstaw.org/m/2011/12/28/skin2.png

And screenshot from game:
http://wstaw.org/m/2011/12/28/sauerbraten_2011-12-28_23-09-50-93.jpg

My actual obj.cfg:

objload kula.obj
objskin Icosphere skin2.png
mdlspec 50
mdlscale 500

Any ideas why texture is not loading?

reply to this message

#14312: Re: How add new OBJ model

by BigBen on 12/29/2011 01:52, refers to #14311

THX for everything but now I know what was wrong. I've only changed

objskin Icosphere skin2.png

for that

objskin * skin2.png

Now model is looking OK.
Problem is solved.

reply to this message

#14313: Next Addon

by Splitter on 12/29/2011 08:51

I am wondering when the next addon will finaly released.
I want new maps finaly! I'm waiting and waiting and i want more :D
Please tell me!

reply to this message

#14314: Re: Next Addon

by Razgriz on 12/29/2011 09:54, refers to #14313

No one knows, but we pretty much expect it to come out early 2012. Or perhaps he'll surprise us at the new year's eve.

reply to this message

#14315: OBJ model and a few textures

by BigBen on 12/29/2011 14:36

Hi

Last I've problem with model using single texture who you help me solved but now I must use two textures to different model (simple table).

Problem is the same: model is loading but without textures.

Here is ZIP archive with original Blender file, OBJ, MTL, CFG and textures.

http://www.sendspace.com/file/pldb5b

Sorry for my bad english.

reply to this message

#14316: Re: OBJ model and a few textures

by suicizer01 on 12/30/2011 00:03, refers to #14315

As I already told in the "How to create an .obj-file from basic geometry in Sauerbraten" content, you can't load 2 skins on 1 model if the .obj-format has been used. I would recommend to use .md3 instead (which is in common also cheaper on file-size).
How to change it's format?
Use MisfitModel3D for it, which is free (or Milkshape3D, requires payment though).

P.S.
Why is the skin having an alpha-channel?

reply to this message

#14317: Re: OBJ model and a few textures

by eihrul on 12/30/2011 05:31, refers to #14316

You can load two skins on one model just fine in obj. Obj has named vertex groups, which is what you assign the skins to.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

3 added to 5 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53738017 visitors requested 71506597 pages
page created in 0.235 seconds using 10 queries
hosted by Boost Digital