home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Search

The search engine will only find messages which match all the keywords you enter below, much like other search engines do.

Keywords

11 results in messages

#1: ..

by makkE on 02/22/2007 21:46 in General Thread

Well first off it looks like some normals are simply facing the wrong way.
Try "recalculate normals outside" on the model. If that doesn´t work, it´s probably your exporter version, and you should try this one:

http://johnny3d.promail.ca/blendermd3.zip

BTW, other wiki editors: Why is the above link along with the "Suggested Modelling Tools" section removed from the wiki ? It held important answers to frequently re-occurring questions, wich now some people have to answer again all the time, instead of just posting the appropriate link :S :S I mean cmon there was a reason I wrote it, and then someone just deletes it :/ makes me so wanna write more....

#2: Total CVS mapping

by metlslime on 12/04/2006 22:31 in General Thread

Okay, I will implement blendermd3.zip into the CVS, that way I can be inducted into the source code.

I started already implementing UV map feature, but I had trouble with vertex stream compiler. Then I added a speedup to every statement. For example:

for(s = string.string; *s && len = while(); --len, ++s, goto for; stop;)

I found that this speeds up compile time to 100% of the orignal compile time.

I will share this with you but only if you give me Real Ultimate CVS Power.

#3: Re: blendermd3

by MeatROme on 12/02/2006 22:16 in General Thread

not at all - at least the wiki was fixed (I added the mirror link) - and _everybody_ misses the search :-P

#4: Re: blendermd3

by theButcher on 12/02/2006 21:26 in General Thread

Thanks. Sorry for being such a n00b.

#5: Re: blendermd3

by MeatROme on 12/02/2006 18:57 in General Thread

http://cubeengine.com/forum.php4?action=display_search&keywords=blendermd3&submit=+GO+
tells us to look for it here :
http://johnny3d.promail.ca/blendermd3.zip
and indeed there we find a file by that name - can't vouch for usefulness though, since I don't model

#6: blendermd3

by theButcher on 12/02/2006 18:36 in General Thread

Where is the blendermd3.zip? I checked the link on cube wiki, it's broken. Please help.

#7: Md3

by Geartrooper on 11/25/2006 23:20 in Rpg Models Todo List

heh. try this link;

http://johnny3d.promail.ca/blendermd3.zip

#8: md3 models

by Geartrooper on 11/25/2006 23:18 in Rpg Models Todo List

Hello Francisco,

I have an md3 exporter that supports animations and tags for blender. You can download it here;

http://johnny3d.promail.ca/blendermd3(2).zip

As for usage I can go into length about do's, dont's and howto's but the best way is for you to ask questions and I'll help you as I can. Email me or find me on the sauerbraten irc channel. I'm usually there for most of the day.

Geartrooper

#9: ..

by makkE on 08/25/2006 09:36 in ProDesktop useful at all?

The only one of those looking familiar to me is VRLM. Both milkshape and blender can import them. I got no idea how good they´ll do it, but I´d try it.

For blender, use this:

http://www.planetgargoyle.com/openarena/tools/blendermd3.zip

#10: ..

by makkE on 08/21/2006 21:17 in General Thread

Max: It looks like some of the faces are facing the wrong direction.
Try to check that.

Are you using blender only to export?
You know, you will need q2modeller to get a working md2 from blender (blender´s script is broken).

Or use this:

http://www.planetgargoyle.com/openarena/tools/blendermd3.zip

and use md3.

#11: ..

by makkE on 07/25/2006 10:02 in New game based on Sauerbraten - Teleport

I see you use blender, make sure you have this:

http://www.planetgargoyle.com/openarena/tools/blendermd3.zip

the only working md3 exporter.


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42367091 visitors requested 58073250 pages
page created in 0.206 seconds using 6 queries
hosted by Boost Digital